[Mesa3d-dev] recent changes to Xgl
Brian Paul
brian.paul at tungstengraphics.com
Wed Jun 8 06:07:02 PDT 2005
David Reveman wrote:
> On Tue, 2005-06-07 at 20:17 -0600, Brian Paul wrote:
>
>>David Reveman wrote:
>>
>>>I committed a large set of changes to the xserver tree earlier today.
>>>Pbuffers are no longer used by Xgl for offscreen rendering and indirect
>>>GLX should now be working much better.
>>>
>>>As no other server than Xgl is using the GLX code in the xserver tree,
>>>I've committed the changes needed to build Xgl with GLX support. This
>>>includes a preliminary implementation of GLX_MESA_render_texture (I'll
>>>send another mail regarding this shortly).
>>>
>>>The following set of patches will need to be applied to Mesa CVS in
>>>order to build the xserver tree with GLX support.
>>>
>>>mesa-driver-x11-fbo-span-fix.diff
>>>mesa-driver-x11-fbo-back-buffer-fix.diff
>>>mesa-gl_mangle-fbo-update.diff (As gl_mangle.h is automatically
>>>generated this isn't the correct fix, but as I couldn't find the source
>>>to that, I've just done this manually for now)
>>>
>>>please feel free to commit any of these patches.
>>
>>Done. Thanks!
>
>
> It seems like this:
>
> "gl.h:GLAPI void GLAPIENTRY"
>
> was somehow accidentally added to line 1496 of gl_mangle.h. If I remove
> it everything builds fine now.
Fixed. I don't know where that line is coming from. When I
regenerate the file ("sh gl_mangle.h > gl_mangle.h-new") it appears again.
-Brian
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