[Mesa3d-dev] Re: recent changes to Xgl
Jon Smirl
jonsmirl at gmail.com
Wed Jun 8 07:23:36 PDT 2005
On 6/8/05, David Reveman <davidr at novell.com> wrote:
> No, Xgl doesn't contain any gl* symbols. Or at least it shouldn't.
> glcore is all in the mgl namespace. A call to glGetString inside Xgl
> should get the libGL one.
Forget the part about opening libGL. It was too late at night and I
wasn't thinking client vs server. Dispatching to glProxy is a client
problem.
There is still something messed up in dispatch. The dispatch table is
pointing to the noop version of the routine instead of the real one.
That is usually cause by the state not being set correctly on the
context.
--
Jon Smirl
jonsmirl at gmail.com
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