MESA_render_texture, Xgl(x) and my NVIDIA card
Christian Parpart
trapni at gentoo.org
Fri Jan 13 05:36:43 PST 2006
On Friday 13 January 2006 14:00, Rich Wareham wrote:
> Christian Parpart wrote:
> > Hi all,
> >
> > I'm experimenting with Xgl/Xglx and would like to try out glxcompmgr,
>
> however, I can't get it running because
>
> > it tells me, that the "MESA_render_texture is missing".
> >
> > But I really patched my Mesa/ dir with the .diff I found
> > in apps/glxcompmgr.
> > So, what else do I need to get it running on my NVIDIA card?
>
> Make sure that the client (not Xgl itself) is using the Mesa libGL.so as
> that contains the requisite GLX extensions. glxinfo should show
> MESA_render_texture twice, once in the list of server extensions and
> once in the list of available extensions.
Okay, I got it this way, and I've installed the mesa GL libs
into /opt/sandbox/fdo/lib/ as well, however, when performing glxinfo on this
Xglx display, I can't grep for GLX_render_texture extention, although,
neither glXBindTexImageMESA nor glXReleaseTexImageMESA are included into the
binary objects (nm libGL.so | grep $name), but when grepping the source tree,
I see, that I really patched it and it is included,
however, when looking into the Mesa/src/glx/x11/ directory, I just can see
the .c and .h files, no compiled intermediate output (.o's).
I compiled the Mesa tree by invoking:
make linux && make install
So, what am I missing to get it really into the mesa's libGL I produced?
Many thanks,
Christian Parpart.
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