2D antialiased graphics using OpenGL

Allen Akin akin@pobox.com
Thu, 11 Dec 2003 16:26:23 -0800


On Thu, Dec 11, 2003 at 04:15:17PM -0800, Keith Packard wrote:
| I don't know what GL expects, but I know that I've run it only on gamma >> 
| 1 displays...

As someone else suggested earlier, OpenGL just isn't aware of the issue.
It provides mechanisms to achieve pretty much any result you'd like, but
the application has to invoke those mechanisms explicitly.  (For
example, gamma-correcting a generated image by running it through the
pixel transfer process or drawing it as a textured quad with a fragment
program to remap the colors.)

Allen