small repeating patterns == pain

Jaymz Julian jaymz@artificial-stupidity.net
Sun, 14 Dec 2003 03:50:12 +1100


On Sat, Dec 13, 2003 at 11:28:34AM -0500, Havoc Pennington wrote:
> It seems like there's an obvious optimization covering all cases, which
> is to create a large tile by tiling the small tile then tile the large
> tile.

Yep, that makes sense, and is what I was getting at in the second half of
paragraph #3, in my crack addled way :).

	-- jj

-- 
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Jaymz Julian aka A Life in Hell / Warriors of the Wasteland / Unreal
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