Using OpenGL as a window manager
Martijn Sipkema
msipkema at sipkema-digital.com
Tue Apr 27 21:08:58 EST 2004
> The main purpose in doing this is to provide clear fonts. In the current X
model
> the font bitmaps are generated clientside. If xserver is a transform
(scaling 2x
> or half size or a distortion) then the font generator needs to know this
in
> order to generate a differenct bitmap.
And I am saying that I don't think the server should do such a transform and
if
it does then quality should not be an issue; the framebuffer content is what
it
should use in that case.
> In a world of infinite resolution and complete scalability there is no
bitmap
> for the app window.
X and OpenGL are for use with bitmapped displays only.
--ms
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