Using OpenGL as a window manager

Martijn Sipkema msipkema at sipkema-digital.com
Wed Apr 28 02:59:12 EST 2004


> <snip>
> > I'm not saying clients should use PutImage for rendering. In fact
> > I think clients should use only OpenGL/GLX for rendering. I also
> > think that transparent windows is a hard thing to do right (and
> > maybe not even that useful), let alone transformed windows
> > (which really aren't useful at all).
> 
> How will a 3D window manager control windows if it can't 
> transform them?

Who needs a 3D window manager? I don't.

> > Putting a higher level of abstraction on the client side could be
> > done using a library or by using a user interface server using
> > the X server for output.
> 
> You mean like a Gtk-3D Toolkit?
> 
> If much of this work isn't done on the server you lose some nice
> capabilities that currently exist.   I routinely use a single Xserver to
> service applications running on 3 different servers.    You need
> some way for a Window manager running on just one of those machines
> to control (read transform) windows opened from other machines.

Then you'd use a single UI server (running on a single X server) in that
case.

--ms





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