[Bug 91656] Pillars of Eternity glitch in maps

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Oct 17 10:29:30 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91656

--- Comment #12 from Marek Olšák <maraeo at gmail.com> ---
(In reply to Daniel Scharrer from comment #11)
> There is also a glClear though. Currently the texture read ends up with the
> data before the clear (uninitialized for the first frame, unitialized
> content with the fog of war blended on top n times for subsequent frames).
> Are you saying the texture reads should get the color from the clear without
> any synchronization?

No, glClear+glDraw indeed requires a barrier in between.

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