[Bug 100200] Default Unreal Engine 4 frag shader fails to compile

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 14 16:07:48 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100200

            Bug ID: 100200
           Summary: Default Unreal Engine 4 frag shader fails to compile
           Product: Mesa
           Version: 13.0
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: felix at bellaby.plus.com
        QA Contact: dri-devel at lists.freedesktop.org

Created attachment 130218
  --> https://bugs.freedesktop.org/attachment.cgi?id=130218&action=edit
default UE4 fragment shader

UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using Mesa
version 13.0, apart from the failure to compile the attached default fragment
shader.

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