8, 16, 32 bpp and configs
brian.paul at tungstengraphics.com
Mon Jun 13 07:32:03 PDT 2005
Jon Smirl wrote:
> I'm working on implementing the radeon EGL driver. It looks to me like
> the config list needs to include all of the 8, 16, 32 bpp configs.
> This is different than the Xserver where the bpp is constrained by
> what the XAA driver chose. Is this going to have any consequences
> *driver_modes = r200FillInModes( dri_priv->bpp,
> (dri_priv->bpp == 16) ? 16 : 24,
> (dri_priv->bpp == 16) ? 0 : 8,
> (dri_priv->backOffset != dri_priv->depthOffset) );
> Should I drop the 8 bit palette modes? I think they will work in my
> lower layers, but I am not sure about mesa support.
Mesa supports 8-bit paletted modes of course, but since we don't have
the mechanisms to support paletted modes in EGL, they should probably
be omitted for now.
> Does EGL surface need get/set palette functions?
Yes, if we're going to support paletted modes. Is there much use of
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