double buffering

Brian Paul brian.paul at tungstengraphics.com
Sun May 15 18:26:39 PDT 2005


Adam Jackson wrote:
> On Sunday 15 May 2005 18:21, Jon Smirl wrote:
> 
>>We don't have a way to create a single vs double buffered surface
> 
> 
> You're right, EGL hides this in the native window system interface by saying 
> that the Window you pass it has to have been created with the appropriate 
> visual already.  So either we need to expose this explicitly for screen 
> surfaces by adding an enumerant to the EGL config list, or we need to just do 
> the right thing behind the scenes and always create screen surfaces with both 
> a front and a back buffer.

Perhaps we should define a new EGL extensions (or several) which 
extends EGLContext with attributes such as single/double-buffering, 
accum, aux buffers, etc?

That would be simple.

-Brian


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