[Bug 75883] [ivb] GPU hang

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Mar 8 00:23:24 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=75883

--- Comment #6 from Kai Sauerwald <kai.sauerwald at uni-dortmund.de> ---
(In reply to comment #4)
> This looks really strange.  These look like Mesa (3D driver) batchbuffers
> (based on the binding/sampler/constant/unit state sequences), but the
> sequence before the hanging flush is:
> 
> 1. VS related state.
> 2. GS disable state.
> 3. PS related state.
> 4. 3DSTATE_VERTEX_BUFFERS
> 5. 3DPRIMITIVE.
> 
> But, as far as I can tell, Mesa /always/ emits 3DSTATE_VERTEX_ELEMENTS after
> 3DSTATE_VERTEX_BUFFERS.  It's always done in the same function, directly one
> after the next.  So, I'm not sure what to make of this.
> 
> What version of Mesa are you using?  It's clearly not 10.1, but I'm not sure
> how far back it is.

glxinfo tell me its 10.0.3

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