mesa: Branch 'glsl-compiler-1' - 3 commits
Brian Paul
brianp at kemper.freedesktop.org
Tue Feb 20 15:05:53 UTC 2007
dev/null |binary
src/mesa/drivers/glslcompiler/glslcompiler | 0
src/mesa/shader/prog_instruction.h | 4 ++++
3 files changed, 4 insertions(+)
New commits:
diff-tree 174c5554145a54d925444ec47f06777420e04ea1 (from 3d001b81c23dc1981cd5f4b0885d935d2c9a098b)
Author: Brian <brian at yutani.localnet.net>
Date: Tue Feb 20 08:05:29 2007 -0700
remove accidental check-in
diff --git a/src/mesa/drivers/glslcompiler/glslcompiler b/src/mesa/drivers/glslcompiler/glslcompiler
deleted file mode 100755
index a9d15e8..0000000
Binary files a/src/mesa/drivers/glslcompiler/glslcompiler and /dev/null differ
diff-tree 3d001b81c23dc1981cd5f4b0885d935d2c9a098b (from parents)
Merge: d434019633ccc537f07ec4e7d409bc93134367c8 9449a4d8945de684609663468b96b7ed3aa884b9
Author: Brian <brian at yutani.localnet.net>
Date: Tue Feb 20 08:04:40 2007 -0700
Merge branch 'glsl-compiler-1' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1
diff --cc src/mesa/shader/prog_instruction.h
index a9156bc,8514cf6..05265ce
@@@ -400,12 -400,8 +400,12 @@@
/**
* For BRA and CAL instructions, the location to jump to.
+ * For BGNLOOP, points to ENDLOOP (and vice-versa).
+ * For BRK, points to BGNLOOP (which points to ENDLOOP).
+ * For IF, points to else or endif.
+ * For ELSE, points to endif.
*/
- GLuint BranchTarget;
+ GLint BranchTarget;
/**
* For TEX instructions in shaders, the sampler to use for the
diff-tree d434019633ccc537f07ec4e7d409bc93134367c8 (from 2755c798f3cb89fcd4ece16cd740af1cd86a6b99)
Author: Brian <brian at yutani.localnet.net>
Date: Mon Feb 5 18:04:35 2007 -0700
additional comments for BranchTarget
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index 100aac4..a9156bc 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -400,6 +400,10 @@ struct prog_instruction
/**
* For BRA and CAL instructions, the location to jump to.
+ * For BGNLOOP, points to ENDLOOP (and vice-versa).
+ * For BRK, points to BGNLOOP (which points to ENDLOOP).
+ * For IF, points to else or endif.
+ * For ELSE, points to endif.
*/
GLuint BranchTarget;
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