mesa: Branch 'glsl-compiler-1' - 3 commits

Brian Paul brianp at kemper.freedesktop.org
Tue Feb 20 21:04:21 UTC 2007


 src/mesa/shader/prog_instruction.h    |    5 
 src/mesa/shader/slang/slang_builtin.c |  232 ++++++++++++++++++++++++++++++++++
 src/mesa/shader/slang/slang_builtin.h |   45 ++++++
 src/mesa/shader/slang/slang_codegen.c |   80 ++---------
 src/mesa/shader/slang/slang_emit.c    |   34 ++++
 src/mesa/sources                      |    1 
 6 files changed, 333 insertions(+), 64 deletions(-)

New commits:
diff-tree 243c2dd7469fb3e6af7206b1a6e60bfe6134fb71 (from 48d65aabbc1e679fbf56fb7c4f7d4d702d43501a)
Author: Brian <brian at yutani.localnet.net>
Date:   Tue Feb 20 14:03:43 2007 -0700

    implement support for pre-defined uniform structs (state vars)

diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
new file mode 100644
index 0000000..a92efa8
--- /dev/null
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -0,0 +1,232 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  6.5.3
+ *
+ * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file slang_builtin.c
+ * Resolve built-in uniform vars.
+ * \author Brian Paul
+ */
+
+#include "imports.h"
+#include "macros.h"
+#include "slang_builtin.h"
+#include "slang_typeinfo.h"
+#include "slang_codegen.h"
+#include "slang_compile.h"
+#include "slang_ir.h"
+#include "mtypes.h"
+#include "program.h"
+#include "prog_instruction.h"
+#include "prog_parameter.h"
+#include "prog_statevars.h"
+#include "slang_print.h"
+
+
+
+/**
+ * XXX we might consider moving much of this into the prog_statevars.c file
+ */
+
+
+/**
+ * Determine if 'name' is a state variable (pre-defined uniform).
+ * If so, create a new program parameter for it, and return the
+ * param's index.
+ *
+ * \param swizzleOut  returns the swizzle needed to access 'float' values
+ * \return the state value's position in the parameter list, or -1 if error
+ */
+GLint
+_slang_lookup_statevar(const char *name, GLint index,
+                       struct gl_program_parameter_list *paramList,
+                       GLuint *swizzleOut)
+{
+   struct state_info {
+      const char *Name;
+      const GLuint NumRows;  /** for matrices */
+      const GLuint Swizzle;
+      const GLint Indexes[STATE_LENGTH];
+   };
+   static const struct state_info state[] = {
+      { "gl_ModelViewMatrix", 4, SWIZZLE_NOOP,
+        { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
+      { "gl_NormalMatrix", 3, SWIZZLE_NOOP,
+        { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
+      { "gl_ProjectionMatrix", 4, SWIZZLE_NOOP,
+        { STATE_MATRIX, STATE_PROJECTION, 0, 0, 0, 0 } },
+      { "gl_ModelViewProjectionMatrix", 4, SWIZZLE_NOOP,
+        { STATE_MATRIX, STATE_MVP, 0, 0, 0, 0 } },
+      { "gl_TextureMatrix", 4, SWIZZLE_NOOP,
+        { STATE_MATRIX, STATE_TEXTURE, 0, 0, 0, 0 } },
+      { "gl_NormalScale", 1, SWIZZLE_NOOP,
+        { STATE_INTERNAL, STATE_NORMAL_SCALE, 0, 0, 0, 0} },
+
+      /* For aggregate/structs we need entries for both the base name
+       * and base.field.
+       */
+      { "gl_DepthRange", 1, SWIZZLE_NOOP,
+        { STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
+      { "gl_DepthRange.near", 1, SWIZZLE_XXXX,
+        { STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
+      { "gl_DepthRange.far", 1, SWIZZLE_YYYY,
+        { STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
+      { "gl_DepthRange.diff", 1, SWIZZLE_ZZZZ,
+        { STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
+
+      { "gl_Point", 1, SWIZZLE_NOOP,
+        { STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
+      { "gl_Point.size", 1, SWIZZLE_XXXX,
+        { STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
+      { "gl_Point.sizeMin", 1, SWIZZLE_YYYY,
+        { STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
+      { "gl_Point.sizeMax", 1, SWIZZLE_ZZZZ,
+        { STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
+      { "gl_Point.fadeThresholdSize", 1, SWIZZLE_WWWW,
+        { STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
+      { "gl_Point.distanceConstantAttenuation", 1, SWIZZLE_XXXX,
+        { STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } },
+      { "gl_Point.distanceLinearAttenuation", 1, SWIZZLE_YYYY,
+        { STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } },
+      { "gl_Point.distanceQuadraticAttenuation", 1, SWIZZLE_ZZZZ,
+        { STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } },
+
+      { "gl_FrontMaterial", 1, SWIZZLE_NOOP,
+        { STATE_MATERIAL, 0, STATE_EMISSION, 0, 0, 0 } },
+      { "gl_FrontMaterial.emission", 1, SWIZZLE_NOOP,
+        { STATE_MATERIAL, 0, STATE_EMISSION, 0, 0, 0 } },
+      { "gl_FrontMaterial.ambient", 1, SWIZZLE_NOOP,
+        { STATE_MATERIAL, 0, STATE_AMBIENT, 0, 0, 0 } },
+      { "gl_FrontMaterial.diffuse", 1, SWIZZLE_NOOP,
+        { STATE_MATERIAL, 0, STATE_DIFFUSE, 0, 0, 0 } },
+      { "gl_FrontMaterial.specular", 1, SWIZZLE_NOOP,
+        { STATE_MATERIAL, 0, STATE_SPECULAR, 0, 0, 0 } },
+      { "gl_FrontMaterial.shininess", 1, SWIZZLE_XXXX,
+        { STATE_MATERIAL, 0, STATE_SHININESS, 0, 0, 0 } },
+
+      { "gl_BackMaterial", 1, SWIZZLE_NOOP,
+        { STATE_MATERIAL, 1, STATE_EMISSION, 0, 0, 0 } },
+      { "gl_BackMaterial.emission", 1, SWIZZLE_NOOP,
+        { STATE_MATERIAL, 1, STATE_EMISSION, 0, 0, 0 } },
+      { "gl_BackMaterial.ambient", 1, SWIZZLE_NOOP,
+        { STATE_MATERIAL, 1, STATE_AMBIENT, 0, 0, 0 } },
+      { "gl_BackMaterial.diffuse", 1, SWIZZLE_NOOP,
+        { STATE_MATERIAL, 1, STATE_DIFFUSE, 0, 0, 0 } },
+      { "gl_BackMaterial.specular", 1, SWIZZLE_NOOP,
+        { STATE_MATERIAL, 1, STATE_SPECULAR, 0, 0, 0 } },
+      { "gl_BackMaterial.shininess", 1, SWIZZLE_XXXX,
+        { STATE_MATERIAL, 1, STATE_SHININESS, 0, 0, 0 } },
+
+      { "gl_LightModel", 1, SWIZZLE_NOOP,
+        { STATE_LIGHTMODEL_AMBIENT, 0, 0, 0, 0, 0 } },
+      { "gl_LightModel.ambient", 1, SWIZZLE_NOOP,
+        { STATE_LIGHTMODEL_AMBIENT, 0, 0, 0, 0, 0 } },
+
+      { "gl_FrontLightModelProduct", 1, SWIZZLE_NOOP,
+        { STATE_LIGHTMODEL_SCENECOLOR, 0, 0, 0, 0, 0 } },
+      { "gl_FrontLightModelProduct.sceneColor", 1, SWIZZLE_NOOP,
+        { STATE_LIGHTMODEL_SCENECOLOR, 0, 0, 0, 0, 0 } },
+
+      { "gl_BackLightModelProduct", 1, SWIZZLE_NOOP,
+        { STATE_LIGHTMODEL_SCENECOLOR, 1, 0, 0, 0, 0 } },
+      { "gl_BackLightModelProduct.sceneColor", 1, SWIZZLE_NOOP,
+        { STATE_LIGHTMODEL_SCENECOLOR, 1, 0, 0, 0, 0 } },
+
+      { "gl_Fog", 1, SWIZZLE_NOOP,
+        { STATE_FOG_COLOR, 0, 0, 0, 0, 0 } },
+      { "gl_Fog.color", 1, SWIZZLE_NOOP,
+        { STATE_FOG_COLOR, 0, 0, 0, 0, 0 } },
+      { "gl_Fog.density", 1, SWIZZLE_XXXX,
+        { STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
+      { "gl_Fog.start", 1, SWIZZLE_YYYY,
+        { STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
+      { "gl_Fog.end", 1, SWIZZLE_ZZZZ,
+        { STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
+      { "gl_Fog.scale", 1, SWIZZLE_WWWW,
+        { STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
+
+
+      { NULL, 0, 0, {0, 0, 0, 0, 0, 0} }
+   };
+   GLuint i;
+
+   for (i = 0; state[i].Name; i++) {
+      if (strcmp(state[i].Name, name) == 0) {
+         /* found */
+         *swizzleOut = state[i].Swizzle;
+         if (paramList) {
+            if (state[i].NumRows > 1) {
+               /* a matrix */
+               GLuint j;
+               GLint pos[4], indexesCopy[STATE_LENGTH];
+               /* make copy of state tokens */
+               for (j = 0; j < STATE_LENGTH; j++)
+                  indexesCopy[j] = state[i].Indexes[j];
+               /* load rows */
+               for (j = 0; j < state[i].NumRows; j++) {
+                  indexesCopy[3] = indexesCopy[4] = j; /* jth row of matrix */
+                  pos[j] = _mesa_add_state_reference(paramList, indexesCopy);
+                  assert(pos[j] >= 0);
+               }
+               return pos[0];
+            }
+            else {
+               /* non-matrix state */
+               GLint pos
+                  = _mesa_add_state_reference(paramList, state[i].Indexes);
+               assert(pos >= 0);
+               return pos;
+            }
+         }
+      }
+   }
+   return -1;
+}
+
+
+GLint
+_slang_lookup_statevar_field(const char *base, const char *field,
+                             struct gl_program_parameter_list *paramList,
+                             GLuint *swizzleOut)
+{
+   GLint pos = -1;
+   const GLint len = _mesa_strlen(base)
+                   + _mesa_strlen(field) + 2;
+   char *name = (char *) _mesa_malloc(len);
+
+   if (!name)
+      return -1;
+
+   _mesa_strcpy(name, base);
+   /*_mesa_*/strcat(name, ".");
+   /*_mesa_*/strcat(name, field);
+   printf("FULL NAME: %s\n", name);
+
+   pos = _slang_lookup_statevar(name, 0, paramList, swizzleOut);
+
+   _mesa_free(name);
+
+   return pos;
+}
+
+
diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h
new file mode 100644
index 0000000..a521e73
--- /dev/null
+++ b/src/mesa/shader/slang/slang_builtin.h
@@ -0,0 +1,45 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  6.5.3
+ *
+ * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SLANG_BUILTIN_H
+#define SLANG_BUILTIN_H
+
+#include "prog_parameter.h"
+#include "slang_utility.h"
+
+
+extern GLint
+_slang_lookup_statevar(const char *name, GLint index,
+                       struct gl_program_parameter_list *paramList,
+                       GLuint *swizzleOut);
+
+
+extern GLint
+_slang_lookup_statevar_field(const char *base, const char *field,
+                             struct gl_program_parameter_list *paramList,
+                             GLuint *swizzleOut);
+
+
+#endif /* SLANG_BUILTIN_H */
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index a36a2d7..4088720 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -31,6 +31,7 @@
 #include "imports.h"
 #include "macros.h"
 #include "slang_typeinfo.h"
+#include "slang_builtin.h"
 #include "slang_codegen.h"
 #include "slang_compile.h"
 #include "slang_storage.h"
@@ -76,68 +77,6 @@ slang_lookup_constant(const char *name,
 }
 
 
-/**
- * Determine if 'name' is a state variable.  If so, create a new program
- * parameter for it, and return the param's index.  Else, return -1.
- */
-static GLint
-slang_lookup_statevar(const char *name, GLint index,
-                      struct gl_program_parameter_list *paramList)
-{
-   struct state_info {
-      const char *Name;
-      const GLuint NumRows;  /** for matrices */
-      const GLuint Swizzle;
-      const GLint Indexes[STATE_LENGTH];
-   };
-   static const struct state_info state[] = {
-      { "gl_ModelViewMatrix", 4, SWIZZLE_NOOP,
-        { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
-      { "gl_NormalMatrix", 3, SWIZZLE_NOOP,
-        { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
-      { "gl_ProjectionMatrix", 4, SWIZZLE_NOOP,
-        { STATE_MATRIX, STATE_PROJECTION, 0, 0, 0, 0 } },
-      { "gl_ModelViewProjectionMatrix", 4, SWIZZLE_NOOP,
-        { STATE_MATRIX, STATE_MVP, 0, 0, 0, 0 } },
-      { "gl_TextureMatrix", 4, SWIZZLE_NOOP,
-        { STATE_MATRIX, STATE_TEXTURE, 0, 0, 0, 0 } },
-      { NULL, 0, 0, {0, 0, 0, 0, 0, 0} }
-   };
-   GLuint i;
-
-   for (i = 0; state[i].Name; i++) {
-      if (strcmp(state[i].Name, name) == 0) {
-         /* found */
-         if (paramList) {
-            if (state[i].NumRows > 1) {
-               /* a matrix */
-               GLuint j;
-               GLint pos[4], indexesCopy[STATE_LENGTH];
-               /* make copy of state tokens */
-               for (j = 0; j < STATE_LENGTH; j++)
-                  indexesCopy[j] = state[i].Indexes[j];
-               /* load rows */
-               for (j = 0; j < state[i].NumRows; j++) {
-                  indexesCopy[3] = indexesCopy[4] = j; /* jth row of matrix */
-                  pos[j] = _mesa_add_state_reference(paramList, indexesCopy);
-                  assert(pos[j] >= 0);
-               }
-               return pos[0];
-            }
-            else {
-               /* non-matrix state */
-               GLint pos
-                  = _mesa_add_state_reference(paramList, state[i].Indexes);
-               assert(pos >= 0);
-               return pos;
-            }
-         }
-      }
-   }
-   return -1;
-}
-
-
 static GLboolean
 is_sampler_type(const slang_fully_specified_type *t)
 {
@@ -270,7 +209,8 @@ slang_allocate_storage(slang_assemble_ct
           * used to avoid wasting registers.
           */
          if (n->Store->File == PROGRAM_STATE_VAR) {
-            GLint i = slang_lookup_statevar(varName, 0, prog->Parameters);
+            GLint i = _slang_lookup_statevar(varName, 0, prog->Parameters,
+                                             &n->Store->Swizzle);
             assert(i >= 0);
             n->Store->Index = i;
          }
@@ -2241,8 +2181,20 @@ _slang_gen_field(slang_assemble_ctx * A,
       /* the field is a structure member (base.field) */
       /* oper->children[0] is the base */
       /* oper->a_id is the field name */
+      slang_ir_node *base, *n;
+
+      base = _slang_gen_operation(A, &oper->children[0]);
+
+      n = new_node1(IR_FIELD, base);
+      if (n) {
+         n->Target = (char *) oper->a_id;
+      }
+      return n;
+
+#if 0
       _mesa_problem(NULL, "glsl structs/fields not supported yet");
       return NULL;
+#endif
    }
 }
 
@@ -2644,7 +2596,7 @@ _slang_codegen_global_variable(slang_ass
    GLboolean success = GL_TRUE;
    GLint texIndex;
    slang_ir_storage *store = NULL;
-   int dbg = 0;
+   int dbg = 1;
 
    texIndex = sampler_to_texture_index(var->type.specifier.type);
 
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 955f428..67cf9c3 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -35,6 +35,7 @@
 #include "prog_instruction.h"
 #include "prog_parameter.h"
 #include "prog_print.h"
+#include "slang_builtin.h"
 #include "slang_emit.h"
 #include "slang_error.h"
 
@@ -1307,6 +1308,36 @@ emit_swizzle(slang_var_table *vt, slang_
 }
 
 
+/**
+ * Resolve storage for accessing a structure field.
+ */
+static struct prog_instruction *
+emit_field(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
+{
+   /* field of a struct */
+   if (n->Children[0]->Store->File == PROGRAM_STATE_VAR) {
+      /* state variable sub-field */
+      GLint pos;
+      GLuint swizzle;
+      pos = _slang_lookup_statevar_field((char *) n->Children[0]->Var->a_name,
+                                         n->Target,
+                                         prog->Parameters, &swizzle);
+      if (pos < 0) {
+         RETURN_ERROR2("Undefined structure member", n->Target, 0);
+      }
+
+      n->Store = _slang_new_ir_storage(PROGRAM_STATE_VAR, pos, 4);/*XXX size*/
+      if (n->Store)
+         n->Store->Swizzle = swizzle;
+   }
+
+   /*
+   _mesa_problem(NULL, "glsl structs/fields not supported yet");
+   */ 
+   return NULL;
+}
+
+
 static struct prog_instruction *
 emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
 {
@@ -1391,6 +1422,9 @@ emit(slang_var_table *vt, slang_ir_node 
       }
       return NULL; /* no instruction */
 
+   case IR_FIELD:
+      return emit_field(vt, n, prog);
+
    case IR_SWIZZLE:
       return emit_swizzle(vt, n, prog);
 
diff-tree 48d65aabbc1e679fbf56fb7c4f7d4d702d43501a (from bd894c4705e214d1ddc0165e2420bf96e321305f)
Author: Brian <brian at yutani.localnet.net>
Date:   Tue Feb 20 14:03:10 2007 -0700

    added slang_builtin.c

diff --git a/src/mesa/sources b/src/mesa/sources
index b35e56a..55c282c 100644
--- a/src/mesa/sources
+++ b/src/mesa/sources
@@ -167,6 +167,7 @@ SHADER_SOURCES = \
 	shader/shader_api.c \
 
 SLANG_SOURCES =	\
+	shader/slang/slang_builtin.c	\
 	shader/slang/slang_codegen.c	\
 	shader/slang/slang_compile.c	\
 	shader/slang/slang_compile_function.c	\
diff-tree bd894c4705e214d1ddc0165e2420bf96e321305f (from 174c5554145a54d925444ec47f06777420e04ea1)
Author: Brian <brian at yutani.localnet.net>
Date:   Tue Feb 20 10:40:08 2007 -0700

    added SWIZZLE_XXXX, SWIZZLE_YYYY, etc

diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index 05265ce..14305f1 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -57,6 +57,11 @@
 #define GET_SWZ(swz, idx)      (((swz) >> ((idx)*3)) & 0x7)
 #define GET_BIT(msk, idx)      (((msk) >> (idx)) & 0x1)
 
+#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)
+#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)
+#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)
+#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
+
 
 /**
  * Writemask values, 1 bit per component.



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