Mesa (gallium-0.2): cell: clean up various texture-related things

Brian Paul brianp at kemper.freedesktop.org
Thu Oct 16 20:34:15 UTC 2008


Module: Mesa
Branch: gallium-0.2
Commit: 926b8dbb3e86360e5968882df94785ae84d0ad43
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=926b8dbb3e86360e5968882df94785ae84d0ad43

Author: Brian Paul <brian.paul at tungstengraphics.com>
Date:   Thu Oct 16 09:00:05 2008 -0600

cell: clean up various texture-related things

Distinguish among texture targets in codegen.
progs/demos/cubemap.c runs correctly now too.

---

 src/gallium/drivers/cell/ppu/cell_gen_fp.c |   29 +++++++++++++---
 src/gallium/drivers/cell/spu/spu_command.c |   24 +++++--------
 src/gallium/drivers/cell/spu/spu_funcs.c   |   34 ++++++++++++++++--
 src/gallium/drivers/cell/spu/spu_main.h    |   16 ++++-----
 src/gallium/drivers/cell/spu/spu_texture.c |   50 +++++++++++++---------------
 src/gallium/drivers/cell/spu/spu_texture.h |   34 ++++++++-----------
 6 files changed, 107 insertions(+), 80 deletions(-)

diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fp.c b/src/gallium/drivers/cell/ppu/cell_gen_fp.c
index 3dfd5f6..2b34cf1 100644
--- a/src/gallium/drivers/cell/ppu/cell_gen_fp.c
+++ b/src/gallium/drivers/cell/ppu/cell_gen_fp.c
@@ -1337,16 +1337,33 @@ emit_function_call(struct codegen *gen,
 
 
 static boolean
-emit_TXP(struct codegen *gen, const struct tgsi_full_instruction *inst)
+emit_TEX(struct codegen *gen, const struct tgsi_full_instruction *inst)
 {
-   const uint addr = lookup_function(gen->cell, "spu_txp");
+   const uint target = inst->InstructionExtTexture.Texture;
    const uint unit = inst->FullSrcRegisters[1].SrcRegister.Index;
+   uint addr;
    int ch;
    int coord_regs[4], d_regs[4];
 
+   switch (target) {
+   case TGSI_TEXTURE_1D:
+   case TGSI_TEXTURE_2D:
+      addr = lookup_function(gen->cell, "spu_tex_2d");
+      break;
+   case TGSI_TEXTURE_3D:
+      addr = lookup_function(gen->cell, "spu_tex_3d");
+      break;
+   case TGSI_TEXTURE_CUBE:
+      addr = lookup_function(gen->cell, "spu_tex_cube");
+      break;
+   default:
+      ASSERT(0 && "unsupported texture target");
+      return FALSE;
+   }
+
    assert(inst->FullSrcRegisters[1].SrcRegister.File == TGSI_FILE_SAMPLER);
 
-   spe_comment(gen->f, -4, "CALL txp:");
+   spe_comment(gen->f, -4, "CALL tex:");
 
    /* get src/dst reg info */
    for (ch = 0; ch < 4; ch++) {
@@ -1368,7 +1385,7 @@ emit_TXP(struct codegen *gen, const struct tgsi_full_instruction *inst)
          spe_stqd(gen->f, reg, SPE_REG_SP, 16 * offset);
       }
 
-      /* setup function arguments */
+      /* setup function arguments (XXX depends on target) */
       for (i = 0; i < 4; i++) {
          spe_move(gen->f, 3 + i, coord_regs[i]);
       }
@@ -1674,8 +1691,10 @@ emit_instruction(struct codegen *gen,
       /* fall-through for now */
    case TGSI_OPCODE_TXB:
       /* fall-through for now */
+   case TGSI_OPCODE_TXL:
+      /* fall-through for now */
    case TGSI_OPCODE_TXP:
-      return emit_TXP(gen, inst);
+      return emit_TEX(gen, inst);
 
    case TGSI_OPCODE_IF:
       return emit_IF(gen, inst);
diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c
index 57d265f..ff4a52d 100644
--- a/src/gallium/drivers/cell/spu/spu_command.c
+++ b/src/gallium/drivers/cell/spu/spu_command.c
@@ -310,8 +310,7 @@ cmd_state_framebuffer(const struct cell_command_framebuffer *cmd)
  */
 static void
 update_tex_masks(struct spu_texture *texture,
-                 const struct pipe_sampler_state *sampler,
-                 uint unit)
+                 const struct pipe_sampler_state *sampler)
 {
    uint i;
 
@@ -338,11 +337,6 @@ update_tex_masks(struct spu_texture *texture,
          texture->level[i].scale_t = spu_splats(1.0f);
       }
    }
-
-   /* XXX temporary hack */
-   if (texture->target == PIPE_TEXTURE_CUBE) {
-      spu.sample_texture4[unit] = sample_texture4_cube;
-   }
 }
 
 
@@ -357,12 +351,12 @@ cmd_state_sampler(const struct cell_command_sampler *sampler)
 
    switch (spu.sampler[unit].min_img_filter) {
    case PIPE_TEX_FILTER_LINEAR:
-      spu.min_sample_texture4[unit] = sample_texture4_bilinear;
+      spu.min_sample_texture_2d[unit] = sample_texture_2d_bilinear;
       break;
    case PIPE_TEX_FILTER_ANISO:
       /* fall-through, for now */
    case PIPE_TEX_FILTER_NEAREST:
-      spu.min_sample_texture4[unit] = sample_texture4_nearest;
+      spu.min_sample_texture_2d[unit] = sample_texture_2d_nearest;
       break;
    default:
       ASSERT(0);
@@ -370,12 +364,12 @@ cmd_state_sampler(const struct cell_command_sampler *sampler)
 
    switch (spu.sampler[sampler->unit].mag_img_filter) {
    case PIPE_TEX_FILTER_LINEAR:
-      spu.mag_sample_texture4[unit] = sample_texture4_bilinear;
+      spu.mag_sample_texture_2d[unit] = sample_texture_2d_bilinear;
       break;
    case PIPE_TEX_FILTER_ANISO:
       /* fall-through, for now */
    case PIPE_TEX_FILTER_NEAREST:
-      spu.mag_sample_texture4[unit] = sample_texture4_nearest;
+      spu.mag_sample_texture_2d[unit] = sample_texture_2d_nearest;
       break;
    default:
       ASSERT(0);
@@ -384,16 +378,16 @@ cmd_state_sampler(const struct cell_command_sampler *sampler)
    switch (spu.sampler[sampler->unit].min_mip_filter) {
    case PIPE_TEX_MIPFILTER_NEAREST:
    case PIPE_TEX_MIPFILTER_LINEAR:
-      spu.sample_texture4[unit] = sample_texture4_lod;
+      spu.sample_texture_2d[unit] = sample_texture_2d_lod;
       break;
    case PIPE_TEX_MIPFILTER_NONE:
-      spu.sample_texture4[unit] = spu.mag_sample_texture4[unit];
+      spu.sample_texture_2d[unit] = spu.mag_sample_texture_2d[unit];
       break;
    default:
       ASSERT(0);
    }
 
-   update_tex_masks(&spu.texture[unit], &spu.sampler[unit], unit);
+   update_tex_masks(&spu.texture[unit], &spu.sampler[unit]);
 }
 
 
@@ -434,7 +428,7 @@ cmd_state_texture(const struct cell_command_texture *texture)
          spu.texture[unit].max_level = i;
    }
 
-   update_tex_masks(&spu.texture[unit], &spu.sampler[unit], unit);
+   update_tex_masks(&spu.texture[unit], &spu.sampler[unit]);
 }
 
 
diff --git a/src/gallium/drivers/cell/spu/spu_funcs.c b/src/gallium/drivers/cell/spu/spu_funcs.c
index 5c3ee30..3534b35 100644
--- a/src/gallium/drivers/cell/spu/spu_funcs.c
+++ b/src/gallium/drivers/cell/spu/spu_funcs.c
@@ -43,6 +43,7 @@
 #include "cell/common.h"
 #include "spu_main.h"
 #include "spu_funcs.h"
+#include "spu_texture.h"
 
 
 /** For "return"-ing four vectors */
@@ -102,11 +103,34 @@ spu_log2(vector float x)
 
 
 static struct vec_4x4
-spu_txp(vector float s, vector float t, vector float r, vector float q,
-        unsigned unit)
+spu_tex_2d(vector float s, vector float t, vector float r, vector float q,
+           unsigned unit)
 {
    struct vec_4x4 colors;
-   spu.sample_texture4[unit](s, t, r, q, unit, 0, 0, colors.v);
+   (void) r;
+   (void) q;
+   spu.sample_texture_2d[unit](s, t, unit, 0, 0, colors.v);
+   return colors;
+}
+
+static struct vec_4x4
+spu_tex_3d(vector float s, vector float t, vector float r, vector float q,
+           unsigned unit)
+{
+   struct vec_4x4 colors;
+   (void) r;
+   (void) q;
+   spu.sample_texture_2d[unit](s, t, unit, 0, 0, colors.v);
+   return colors;
+}
+
+static struct vec_4x4
+spu_tex_cube(vector float s, vector float t, vector float r, vector float q,
+           unsigned unit)
+{
+   struct vec_4x4 colors;
+   (void) q;
+   sample_texture_cube(s, t, r, unit, colors.v);
    return colors;
 }
 
@@ -147,7 +171,9 @@ return_function_info(void)
    export_func(&funcs, "spu_pow", &spu_pow);
    export_func(&funcs, "spu_exp2", &spu_exp2);
    export_func(&funcs, "spu_log2", &spu_log2);
-   export_func(&funcs, "spu_txp", &spu_txp);
+   export_func(&funcs, "spu_tex_2d", &spu_tex_2d);
+   export_func(&funcs, "spu_tex_3d", &spu_tex_3d);
+   export_func(&funcs, "spu_tex_cube", &spu_tex_cube);
 
    /* Send the function info back to the PPU / main memory */
    mfc_put((void *) &funcs,  /* src in local store */
diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h
index 4099e52..80e9c69 100644
--- a/src/gallium/drivers/cell/spu/spu_main.h
+++ b/src/gallium/drivers/cell/spu/spu_main.h
@@ -70,12 +70,10 @@ typedef union {
 
 
 /** Function for sampling textures */
-typedef void (*spu_sample_texture4_func)(vector float s,
-                                         vector float t,
-                                         vector float r,
-                                         vector float q,
-                                         uint unit, uint level, uint face,
-                                         vector float colors[4]);
+typedef void (*spu_sample_texture_2d_func)(vector float s,
+                                           vector float t,
+                                           uint unit, uint level, uint face,
+                                           vector float colors[4]);
 
 
 /** Function for performing per-fragment ops */
@@ -183,9 +181,9 @@ struct spu_global
    spu_fragment_program_func fragment_program;
 
    /** Current texture sampler function */
-   spu_sample_texture4_func sample_texture4[CELL_MAX_SAMPLERS];
-   spu_sample_texture4_func min_sample_texture4[CELL_MAX_SAMPLERS];
-   spu_sample_texture4_func mag_sample_texture4[CELL_MAX_SAMPLERS];
+   spu_sample_texture_2d_func sample_texture_2d[CELL_MAX_SAMPLERS];
+   spu_sample_texture_2d_func min_sample_texture_2d[CELL_MAX_SAMPLERS];
+   spu_sample_texture_2d_func mag_sample_texture_2d[CELL_MAX_SAMPLERS];
 
    /** Fragment program constants */
    vector float constants[4 * CELL_MAX_CONSTANTS];
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
index 42eb06a..04202a7 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.c
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -126,10 +126,9 @@ spu_clamp(vector signed int vec, vector signed int max)
  * \param colors  returned colors in SOA format (rrrr, gggg, bbbb, aaaa).
  */
 void
-sample_texture4_nearest(vector float s, vector float t,
-                        vector float r, vector float q,
-                        uint unit, uint level, uint face,
-                        vector float colors[4])
+sample_texture_2d_nearest(vector float s, vector float t,
+                          uint unit, uint level, uint face,
+                          vector float colors[4])
 {
    const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
    vector float ss = spu_mul(s, tlevel->scale_s);
@@ -158,10 +157,9 @@ sample_texture4_nearest(vector float s, vector float t,
  * \param colors  returned colors in SOA format (rrrr, gggg, bbbb, aaaa).
  */
 void
-sample_texture4_bilinear(vector float s, vector float t,
-                         vector float r, vector float q,
-                         uint unit, uint level, uint face,
-                         vector float colors[4])
+sample_texture_2d_bilinear(vector float s, vector float t,
+                           uint unit, uint level, uint face,
+                           vector float colors[4])
 {
    const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
    static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f};
@@ -308,10 +306,9 @@ transpose(vector unsigned int *mOut0,
  * Bilinear filtering, using int intead of float arithmetic
  */
 void
-sample_texture4_bilinear_2(vector float s, vector float t,
-                           vector float r, vector float q,
-                           uint unit, uint level, uint face,
-                           vector float colors[4])
+sample_texture_2d_bilinear_int(vector float s, vector float t,
+                               uint unit, uint level, uint face,
+                               vector float colors[4])
 {
    const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
    static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f};
@@ -444,10 +441,9 @@ compute_lambda(uint unit, vector float s, vector float t)
  * Texture sampling with level of detail selection.
  */
 void
-sample_texture4_lod(vector float s, vector float t,
-                    vector float r, vector float q,
-                    uint unit, uint level_ignored, uint face,
-                    vector float colors[4])
+sample_texture_2d_lod(vector float s, vector float t,
+                      uint unit, uint level_ignored, uint face,
+                      vector float colors[4])
 {
    /*
     * Note that we're computing a lambda/lod here that's used for all
@@ -455,6 +451,9 @@ sample_texture4_lod(vector float s, vector float t,
     */
    float lambda = compute_lambda(unit, s, t);
 
+   (void) face;
+   (void) level_ignored;
+
    /* apply lod bias */
    lambda += spu.sampler[unit].lod_bias;
 
@@ -466,14 +465,14 @@ sample_texture4_lod(vector float s, vector float t,
 
    if (lambda <= 0.0f) {
       /* magnify */
-      spu.mag_sample_texture4[unit](s, t, r, q, unit, 0, 0, colors);
+      spu.mag_sample_texture_2d[unit](s, t, unit, 0, 0, colors);
    }
    else {
       /* minify */
       int level = (int) (lambda + 0.5f);
       if (level > (int) spu.texture[unit].max_level)
          level = spu.texture[unit].max_level;
-      spu.min_sample_texture4[unit](s, t, r, q, unit, level, 0, colors);
+      spu.min_sample_texture_2d[unit](s, t, unit, level, 0, colors);
       /* XXX to do: mipmap level interpolation */
    }
 }
@@ -552,13 +551,10 @@ choose_cube_face(float rx, float ry, float rz, float *newS, float *newT)
 
 
 void
-sample_texture4_cube(vector float s, vector float t,
-                     vector float r, vector float q,
-                     uint unit, uint level, uint face_ignored,
-                     vector float colors[4])
+sample_texture_cube(vector float s, vector float t, vector float r,
+                    uint unit, vector float colors[4])
 {
-   static const vector float zero = {0.0f, 0.0f, 0.0f, 0.0f};
-   uint p, faces[4];
+   uint p, faces[4], level = 0;
    float newS[4], newT[4];
 
    /* Compute cube face referenced by the four sets of texcoords.
@@ -577,15 +573,15 @@ sample_texture4_cube(vector float s, vector float t,
       /* GOOD!  All four texcoords refer to the same cube face */
       s = (vector float) {newS[0], newS[1], newS[2], newS[3]};
       t = (vector float) {newT[0], newT[1], newT[2], newT[3]};
-      sample_texture4_nearest(s, t, zero, zero, unit, level, faces[0], colors);
+      sample_texture_2d_nearest(s, t, unit, level, faces[0], colors);
    }
    else {
       /* BAD!  The four texcoords refer to different faces */
       for (p = 0; p < 4; p++) {      
          vector float c[4];
 
-         sample_texture4_nearest(spu_splats(newS[p]), spu_splats(newT[p]),
-                                 zero, zero, unit, level, faces[p], c);
+         sample_texture_2d_nearest(spu_splats(newS[p]), spu_splats(newT[p]),
+                                   unit, level, faces[p], c);
 
          float red = spu_extract(c[0], p);
          float green = spu_extract(c[1], p);
diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h
index 387484c..7b75b00 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.h
+++ b/src/gallium/drivers/cell/spu/spu_texture.h
@@ -37,37 +37,31 @@ invalidate_tex_cache(void);
 
 
 extern void
-sample_texture4_nearest(vector float s, vector float t,
-                        vector float r, vector float q,
-                        uint unit, uint level, uint face,
-                        vector float colors[4]);
+sample_texture_2d_nearest(vector float s, vector float t,
+                          uint unit, uint level, uint face,
+                          vector float colors[4]);
 
 
 extern void
-sample_texture4_bilinear(vector float s, vector float t,
-                         vector float r, vector float q,
-                         uint unit, uint level, uint face,
-                         vector float colors[4]);
-
-extern void
-sample_texture4_bilinear_2(vector float s, vector float t,
-                           vector float r, vector float q,
+sample_texture_2d_bilinear(vector float s, vector float t,
                            uint unit, uint level, uint face,
                            vector float colors[4]);
 
+extern void
+sample_texture_2d_bilinear_int(vector float s, vector float t,
+                               uint unit, uint level, uint face,
+                               vector float colors[4]);
+
 
 extern void
-sample_texture4_lod(vector float s, vector float t,
-                    vector float r, vector float q,
-                    uint unit, uint level, uint face,
-                    vector float colors[4]);
+sample_texture_2d_lod(vector float s, vector float t,
+                      uint unit, uint level, uint face,
+                      vector float colors[4]);
 
 
 extern void
-sample_texture4_cube(vector float s, vector float t,
-                     vector float r, vector float q,
-                     uint unit, uint level_ignored, uint face_ignored,
-                     vector float colors[4]);
+sample_texture_cube(vector float s, vector float t, vector float r,
+                    uint unit, vector float colors[4]);
 
 
 #endif /* SPU_TEXTURE_H */




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