Mesa (gallium-0.2): cell: call proper sampler function in sample_texture_cube()

Brian Paul brianp at kemper.freedesktop.org
Thu Oct 16 20:34:15 UTC 2008


Module: Mesa
Branch: gallium-0.2
Commit: 1da8f9b005a197214532e124c764a4e04e835519
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1da8f9b005a197214532e124c764a4e04e835519

Author: Brian Paul <brian.paul at tungstengraphics.com>
Date:   Thu Oct 16 09:33:45 2008 -0600

cell: call proper sampler function in sample_texture_cube()

---

 src/gallium/drivers/cell/spu/spu_texture.c |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
index 04202a7..b2d5d4a 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.c
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -557,7 +557,7 @@ sample_texture_cube(vector float s, vector float t, vector float r,
    uint p, faces[4], level = 0;
    float newS[4], newT[4];
 
-   /* Compute cube face referenced by the four sets of texcoords.
+   /* Compute cube faces referenced by the four sets of texcoords.
     * XXX we should SIMD-ize this.
     */
    for (p = 0; p < 4; p++) {      
@@ -573,15 +573,15 @@ sample_texture_cube(vector float s, vector float t, vector float r,
       /* GOOD!  All four texcoords refer to the same cube face */
       s = (vector float) {newS[0], newS[1], newS[2], newS[3]};
       t = (vector float) {newT[0], newT[1], newT[2], newT[3]};
-      sample_texture_2d_nearest(s, t, unit, level, faces[0], colors);
+      spu.sample_texture_2d[unit](s, t, unit, level, faces[0], colors);
    }
    else {
       /* BAD!  The four texcoords refer to different faces */
       for (p = 0; p < 4; p++) {      
          vector float c[4];
 
-         sample_texture_2d_nearest(spu_splats(newS[p]), spu_splats(newT[p]),
-                                   unit, level, faces[p], c);
+         spu.sample_texture_2d[unit](spu_splats(newS[p]), spu_splats(newT[p]),
+                                     unit, level, faces[p], c);
 
          float red = spu_extract(c[0], p);
          float green = spu_extract(c[1], p);




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