Mesa (master): intel: If we're doing a depth clear with tris, do color with it.
Eric Anholt
anholt at kemper.freedesktop.org
Fri Jan 30 22:07:14 UTC 2009
Module: Mesa
Branch: master
Commit: 67ee22c89f42146e7befb2fdd39bdd68a5258c30
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=67ee22c89f42146e7befb2fdd39bdd68a5258c30
Author: Eric Anholt <eric at anholt.net>
Date: Fri Jan 30 11:24:04 2009 -0800
intel: If we're doing a depth clear with tris, do color with it.
This is a 10% win on the ever-important glxgears not-a-benchmark.
---
src/mesa/drivers/dri/intel/intel_clear.c | 8 ++++++++
src/mesa/drivers/dri/intel/intel_pixel.c | 6 +++---
2 files changed, 11 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index 921ec2d..98f7292 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -201,6 +201,14 @@ intelClear(GLcontext *ctx, GLbitfield mask)
blit_mask |= BUFFER_BIT_DEPTH;
}
+ /* If we're doing a tri pass for depth/stencil, include a likely color
+ * buffer with it.
+ */
+ if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
+ tri_mask |= blit_mask & BUFFER_BIT_BACK_LEFT;
+ blit_mask &= ~BUFFER_BIT_BACK_LEFT;
+ }
+
/* SW fallback clearing */
swrast_mask = mask & ~tri_mask & ~blit_mask;
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c
index 5e32288..f440a77 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel.c
@@ -183,7 +183,7 @@ intel_meta_set_passthrough_transform(struct intel_context *intel)
intel->meta.saved_vp_height = ctx->Viewport.Height;
intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
- _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ /* _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);*/
_mesa_MatrixMode(GL_PROJECTION);
_mesa_PushMatrix();
@@ -205,8 +205,8 @@ intel_meta_restore_transform(struct intel_context *intel)
_mesa_MatrixMode(intel->meta.saved_matrix_mode);
- _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
- intel->meta.saved_vp_width, intel->meta.saved_vp_height);
+ /* _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
+ intel->meta.saved_vp_width, intel->meta.saved_vp_height);*/
}
/**
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