Mesa (7.9): glsl: Add definition of gl_TextureMatrix inverse/ transpose builtins.

Eric Anholt anholt at kemper.freedesktop.org
Wed Sep 22 20:43:59 UTC 2010


Module: Mesa
Branch: 7.9
Commit: 902dfdaa86451044a396802fa81a8a448919bb3f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=902dfdaa86451044a396802fa81a8a448919bb3f

Author: Eric Anholt <eric at anholt.net>
Date:   Tue Sep 21 10:08:38 2010 -0700

glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.

Fixes glsl2/builtin-texturematrix.
Bug #30196.
(cherry picked from commit b5bb21562942dab7571ef748c3ca562a66f25b33)

---

 src/glsl/ir_variable.cpp |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 3fed4d9..1eff740 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -162,6 +162,9 @@ generate_110_uniforms(exec_list *instructions,
 				    state->Const.MaxTextureCoords);
 
    add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type);
+   add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type);
+   add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type);
+   add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type);
 
    add_uniform(instructions, state, "gl_DepthRange",
 		state->symbols->get_type("gl_DepthRangeParameters"));




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