Mesa (gles3): mesa: print unsigned values with %u

Matt Turner mattst88 at kemper.freedesktop.org
Sat Dec 8 19:25:46 UTC 2012


Module: Mesa
Branch: gles3
Commit: 6b8a9c43bb87f214782c280fa96847992032891b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6b8a9c43bb87f214782c280fa96847992032891b

Author: Matt Turner <mattst88 at gmail.com>
Date:   Fri Dec  7 14:26:04 2012 -0800

mesa: print unsigned values with %u

Otherwise messages say silly things like
   glGetActiveUniformBlockiv(block index -1 >= 0)

Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/main/uniforms.c |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 3f156bf..77b195e 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -614,14 +614,14 @@ _mesa_UniformBlockBinding(GLuint program,
 
    if (uniformBlockIndex >= shProg->NumUniformBlocks) {
       _mesa_error(ctx, GL_INVALID_VALUE,
-		  "glUniformBlockBinding(block index %d >= %d)",
+		  "glUniformBlockBinding(block index %u >= %u)",
 		  uniformBlockIndex, shProg->NumUniformBlocks);
       return;
    }
 
    if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) {
       _mesa_error(ctx, GL_INVALID_VALUE,
-		  "glUniformBlockBinding(block binding %d >= %d)",
+		  "glUniformBlockBinding(block binding %u >= %u)",
 		  uniformBlockBinding, ctx->Const.MaxUniformBufferBindings);
       return;
    }
@@ -667,7 +667,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
 
    if (uniformBlockIndex >= shProg->NumUniformBlocks) {
       _mesa_error(ctx, GL_INVALID_VALUE,
-		  "glGetActiveUniformBlockiv(block index %d >= %d)",
+		  "glGetActiveUniformBlockiv(block index %u >= %u)",
 		  uniformBlockIndex, shProg->NumUniformBlocks);
       return;
    }
@@ -750,7 +750,7 @@ _mesa_GetActiveUniformBlockName(GLuint program,
 
    if (uniformBlockIndex >= shProg->NumUniformBlocks) {
       _mesa_error(ctx, GL_INVALID_VALUE,
-		  "glGetActiveUniformBlockiv(block index %d >= %d)",
+		  "glGetActiveUniformBlockiv(block index %u >= %u)",
 		  uniformBlockIndex, shProg->NumUniformBlocks);
       return;
    }




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