Mesa (gles3): mesa/uniform_query: Don' t write to *params if there is an error

Matt Turner mattst88 at kemper.freedesktop.org
Sat Dec 8 19:25:46 UTC 2012


Module: Mesa
Branch: gles3
Commit: d7063e8ee25963d08de2cd4d4ba61260c8eca9ca
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d7063e8ee25963d08de2cd4d4ba61260c8eca9ca

Author: Matt Turner <mattst88 at gmail.com>
Date:   Fri Dec  7 16:32:30 2012 -0800

mesa/uniform_query: Don't write to *params if there is an error

The GL 3.1 and ES 3.0 specs say of glGetActiveUniformsiv:
   "If an error occurs, nothing will be written to params."

So, make a pass through the indices and check that they're valid before
the pass that actually writes to params. Checking pname happens on the
first iteration of the second loop.

Fixes es3conform's getactiveuniformsiv_for_nonexistent_uniform_indices
test.

Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/main/uniform_query.cpp |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index cbdd39e..245e9a7 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -97,12 +97,16 @@ _mesa_GetActiveUniformsiv(GLuint program,
 
    for (i = 0; i < uniformCount; i++) {
       GLuint index = uniformIndices[i];
-      const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
 
       if (index >= shProg->NumUserUniformStorage) {
 	 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)");
 	 return;
       }
+   }
+
+   for (i = 0; i < uniformCount; i++) {
+      GLuint index = uniformIndices[i];
+      const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
 
       switch (pname) {
       case GL_UNIFORM_TYPE:




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