Mesa (master): mesa: Drop a comment about ff vertex shading and texturing.
Eric Anholt
anholt at kemper.freedesktop.org
Fri Jan 18 21:28:24 UTC 2013
Module: Mesa
Branch: master
Commit: b5788146bac2b9da48cacad758dbe7868503cf76
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b5788146bac2b9da48cacad758dbe7868503cf76
Author: Eric Anholt <eric at anholt.net>
Date: Mon Jan 7 16:58:58 2013 -0800
mesa: Drop a comment about ff vertex shading and texturing.
It's never going to have texture fetches.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/texstate.c | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 8e9bbf6..3adea54 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -500,11 +500,6 @@ update_texture_state( struct gl_context *ctx )
if (ctx->Shader.CurrentVertexProgram &&
ctx->Shader.CurrentVertexProgram->LinkStatus) {
vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
- } else if (ctx->VertexProgram._Enabled) {
- /* XXX enable this if/when non-shader vertex programs get
- * texture fetches:
- vprog = &ctx->VertexProgram.Current->Base;
- */
}
if (ctx->Shader.CurrentFragmentProgram &&
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