Mesa (master): mesa: Don' t bother updating ff texture state if we have a fragment shader.
Eric Anholt
anholt at kemper.freedesktop.org
Fri Jan 18 21:28:24 UTC 2013
Module: Mesa
Branch: master
Commit: 078727d41c1f1578704c830fce062bd0538802ab
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=078727d41c1f1578704c830fce062bd0538802ab
Author: Eric Anholt <eric at anholt.net>
Date: Tue Jan 8 09:56:24 2013 -0800
mesa: Don't bother updating ff texture state if we have a fragment shader.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/texstate.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 3adea54..a2541fc 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -618,7 +618,8 @@ update_texture_state( struct gl_context *ctx )
if (enabledFragTargets)
enabledFragUnits |= (1 << unit);
- update_tex_combine(ctx, texUnit);
+ if (!fprog)
+ update_tex_combine(ctx, texUnit);
}
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