Mesa (master): glsl: Remove unused prog parameter from tfeedback_decl::init
Ian Romanick
idr at kemper.freedesktop.org
Wed Sep 4 18:34:44 UTC 2013
Module: Mesa
Branch: master
Commit: a974b915b6035d93f1739793094157272444cd1c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a974b915b6035d93f1739793094157272444cd1c
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Fri Aug 30 15:48:26 2013 -0700
glsl: Remove unused prog parameter from tfeedback_decl::init
It looks like commit 53febac removed the last user of that parameter.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
---
src/glsl/link_varyings.cpp | 6 +++---
src/glsl/link_varyings.h | 3 +--
2 files changed, 4 insertions(+), 5 deletions(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 47d9316..081a51d 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -227,8 +227,8 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
* will fail to find any matching variable.
*/
void
-tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
- const void *mem_ctx, const char *input)
+tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
+ const char *input)
{
/* We don't have to be pedantic about what is a valid GLSL variable name,
* because any variable with an invalid name can't exist in the IR anyway.
@@ -498,7 +498,7 @@ parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
char **varying_names, tfeedback_decl *decls)
{
for (unsigned i = 0; i < num_names; ++i) {
- decls[i].init(ctx, prog, mem_ctx, varying_names[i]);
+ decls[i].init(ctx, mem_ctx, varying_names[i]);
if (!decls[i].is_varying())
continue;
diff --git a/src/glsl/link_varyings.h b/src/glsl/link_varyings.h
index 302ab5c..6264ef0 100644
--- a/src/glsl/link_varyings.h
+++ b/src/glsl/link_varyings.h
@@ -91,8 +91,7 @@ struct tfeedback_candidate
class tfeedback_decl
{
public:
- void init(struct gl_context *ctx, struct gl_shader_program *prog,
- const void *mem_ctx, const char *input);
+ void init(struct gl_context *ctx, const void *mem_ctx, const char *input);
static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
bool assign_location(struct gl_context *ctx,
struct gl_shader_program *prog);
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