Mesa (master): vbo: Implement new gs prim types in vbo_count_tessellated_primitives.
Paul Berry
stereotype441 at kemper.freedesktop.org
Mon Sep 9 17:21:27 UTC 2013
Module: Mesa
Branch: master
Commit: 2924b5f73bd9468e59da9bf53e88c314669a729f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2924b5f73bd9468e59da9bf53e88c314669a729f
Author: Paul Berry <stereotype441 at gmail.com>
Date: Tue Aug 27 20:51:31 2013 -0700
vbo: Implement new gs prim types in vbo_count_tessellated_primitives.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/vbo/vbo_exec.c | 12 ++++++++++++
1 files changed, 12 insertions(+), 0 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index 9c20bde..aa2c7b0 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -149,6 +149,18 @@ vbo_count_tessellated_primitives(GLenum mode, GLuint count,
case GL_QUADS:
num_primitives = (count / 4) * 2;
break;
+ case GL_LINES_ADJACENCY:
+ num_primitives = count / 4;
+ break;
+ case GL_LINE_STRIP_ADJACENCY:
+ num_primitives = count >= 4 ? count - 3 : 0;
+ break;
+ case GL_TRIANGLES_ADJACENCY:
+ num_primitives = count / 6;
+ break;
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ num_primitives = count >= 6 ? (count - 4) / 2 : 0;
+ break;
default:
assert(!"Unexpected primitive type in count_tessellated_primitives");
num_primitives = 0;
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