Mesa (master): i965/gs: Implement basic gl_PrimitiveIDIn functionality.

Paul Berry stereotype441 at kemper.freedesktop.org
Tue Sep 17 22:18:54 UTC 2013


Module: Mesa
Branch: master
Commit: 3374dabce7f7d3a8a698acc5354eb512e7a4d1af
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3374dabce7f7d3a8a698acc5354eb512e7a4d1af

Author: Paul Berry <stereotype441 at gmail.com>
Date:   Mon Aug 12 08:00:10 2013 -0700

i965/gs: Implement basic gl_PrimitiveIDIn functionality.

If the geometry shader refers to the built-in variable
gl_PrimitiveIDIn, we need to set a bit in 3DSTATE_GS to tell the
hardware to dispatch primitive ID to r1, and we need to leave room for
it when allocating registers.

Note: this feature doesn't yet work properly when software primitive
restart is in use (the primitive ID counter will incorrectly reset
with each primitive restart, since software primitive restart works by
performing multiple draw calls).  I plan to address that in a future
patch series.

Fixes piglit test "spec/glsl-1.50/execution/geometry/primitive-id-in".

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/drivers/dri/i965/brw_context.h           |    2 ++
 src/mesa/drivers/dri/i965/brw_vec4_gs.c           |    3 +++
 src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp |    4 ++++
 src/mesa/drivers/dri/i965/gen7_gs_state.c         |    2 ++
 4 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 494693c..5e66567 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -588,6 +588,8 @@ struct brw_gs_prog_data
     * Ignored if control_data_header_size is 0.
     */
    unsigned control_data_format;
+
+   bool include_primitive_id;
 };
 
 /** Number of texture sampler units */
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
index c526107..30989c3 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
@@ -45,6 +45,9 @@ do_gs_prog(struct brw_context *brw,
    c.key = *key;
    c.gp = gp;
 
+   c.prog_data.include_primitive_id =
+      (gp->program.Base.InputsRead & VARYING_BIT_PRIMITIVE_ID) != 0;
+
    /* Allocate the references to the uniforms that will end up in the
     * prog_data associated with the compiled program, and which will be freed
     * by the state cache.
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index cb7de8d..2d3a058 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -102,6 +102,10 @@ vec4_gs_visitor::setup_payload()
     */
    reg++;
 
+   /* If the shader uses gl_PrimitiveIDIn, that goes in r1. */
+   if (c->prog_data.include_primitive_id)
+      attribute_map[VARYING_SLOT_PRIMITIVE_ID] = reg++;
+
    reg = setup_uniforms(reg);
 
    reg = setup_varying_inputs(reg, attribute_map);
diff --git a/src/mesa/drivers/dri/i965/gen7_gs_state.c b/src/mesa/drivers/dri/i965/gen7_gs_state.c
index 231e3c9..4f18485 100644
--- a/src/mesa/drivers/dri/i965/gen7_gs_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_gs_state.c
@@ -111,6 +111,8 @@ upload_gs_state(struct brw_context *brw)
           GEN7_GS_CONTROL_DATA_HEADER_SIZE_SHIFT) |
          GEN7_GS_DISPATCH_MODE_DUAL_OBJECT |
          GEN6_GS_STATISTICS_ENABLE |
+         (brw->gs.prog_data->include_primitive_id ?
+          GEN7_GS_INCLUDE_PRIMITIVE_ID : 0) |
          GEN7_GS_ENABLE;
 
       if (brw->is_haswell) {




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