Mesa (master): mesa: remove handcounted magic number

Kenneth Graunke kwg at kemper.freedesktop.org
Tue Sep 24 18:41:14 UTC 2013


Module: Mesa
Branch: master
Commit: 49f8fc64de4d06fd516f15cc77449d33f0b85714
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=49f8fc64de4d06fd516f15cc77449d33f0b85714

Author: Dylan Noblesmith <nobled at dreamwidth.org>
Date:   Fri Sep 20 11:55:41 2013 -0400

mesa: remove handcounted magic number

Also make it a compile-time error with STATIC_ASSERT.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/main/teximage.c |   33 ++++++++++++++++++++-------------
 1 files changed, 20 insertions(+), 13 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index b719fc8..c126113 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -661,22 +661,29 @@ _mesa_delete_texture_image(struct gl_context *ctx,
 GLboolean
 _mesa_is_proxy_texture(GLenum target)
 {
+   unsigned i;
+   static const GLenum targets[] = {
+      GL_PROXY_TEXTURE_1D,
+      GL_PROXY_TEXTURE_2D,
+      GL_PROXY_TEXTURE_3D,
+      GL_PROXY_TEXTURE_CUBE_MAP,
+      GL_PROXY_TEXTURE_RECTANGLE,
+      GL_PROXY_TEXTURE_1D_ARRAY,
+      GL_PROXY_TEXTURE_2D_ARRAY,
+      GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
+      GL_PROXY_TEXTURE_2D_MULTISAMPLE,
+      GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
+   };
    /*
-    * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
+    * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
     * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
     */
-   assert(NUM_TEXTURE_TARGETS == 10 + 2);
-
-   return (target == GL_PROXY_TEXTURE_1D ||
-           target == GL_PROXY_TEXTURE_2D ||
-           target == GL_PROXY_TEXTURE_3D ||
-           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
-           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
-           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
-           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
-           target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
-           target == GL_PROXY_TEXTURE_2D_MULTISAMPLE ||
-           target == GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
+   STATIC_ASSERT(NUM_TEXTURE_TARGETS == Elements(targets) + 2);
+
+   for (i = 0; i < Elements(targets); ++i)
+      if (target == targets[i])
+         return GL_TRUE;
+   return GL_FALSE;
 }
 
 




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