Mesa (master): meta: Expand texture coordinate from vec3 to vec4
Eric Anholt
anholt at kemper.freedesktop.org
Wed Feb 12 00:00:24 UTC 2014
Module: Mesa
Branch: master
Commit: 10f7c544772a4b0b1f69d8e9fe4efd593c94418b
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=10f7c544772a4b0b1f69d8e9fe4efd593c94418b
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Mon Dec 16 15:35:02 2013 -0800
meta: Expand texture coordinate from vec3 to vec4
This will be necessary to support cubemap array textures because they
use all four components.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/mesa/drivers/common/meta.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index b09e9a3..c24b823 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -471,7 +471,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
vs_source =
"attribute vec2 position;\n"
"attribute vec3 textureCoords;\n"
- "varying vec3 texCoords;\n"
+ "varying vec4 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
@@ -484,7 +484,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
"precision highp float;\n"
"#endif\n"
"uniform %s texSampler;\n"
- "varying vec3 texCoords;\n"
+ "varying vec4 texCoords;\n"
"void main()\n"
"{\n"
" gl_FragColor = %s(texSampler, %s);\n"
@@ -497,8 +497,8 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
vs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
"in vec2 position;\n"
- "in vec3 textureCoords;\n"
- "out vec3 texCoords;\n"
+ "in vec4 textureCoords;\n"
+ "out vec4 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
@@ -511,7 +511,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
"precision highp float;\n"
"#endif\n"
"uniform %s texSampler;\n"
- "in vec3 texCoords;\n"
+ "in vec4 texCoords;\n"
"out vec4 out_color;\n"
"\n"
"void main()\n"
@@ -3371,12 +3371,12 @@ setup_texture_sampler(GLenum target, struct sampler_table *table)
*/
table->sampler_3d.type = "sampler3D";
table->sampler_3d.func = "texture3D";
- table->sampler_3d.texcoords = "texCoords";
+ table->sampler_3d.texcoords = "texCoords.xyz";
return &table->sampler_3d;
case GL_TEXTURE_CUBE_MAP:
table->sampler_cubemap.type = "samplerCube";
table->sampler_cubemap.func = "textureCube";
- table->sampler_cubemap.texcoords = "texCoords";
+ table->sampler_cubemap.texcoords = "texCoords.xyz";
return &table->sampler_cubemap;
case GL_TEXTURE_1D_ARRAY:
table->sampler_1d_array.type = "sampler1DArray";
@@ -3386,7 +3386,7 @@ setup_texture_sampler(GLenum target, struct sampler_table *table)
case GL_TEXTURE_2D_ARRAY:
table->sampler_2d_array.type = "sampler2DArray";
table->sampler_2d_array.func = "texture2DArray";
- table->sampler_2d_array.texcoords = "texCoords";
+ table->sampler_2d_array.texcoords = "texCoords.xyz";
return &table->sampler_2d_array;
default:
_mesa_problem(NULL, "Unexpected texture target 0x%x in"
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