Mesa (master): meta: Improve GLSL version check
Eric Anholt
anholt at kemper.freedesktop.org
Wed Feb 12 00:00:24 UTC 2014
Module: Mesa
Branch: master
Commit: d524654c34c42fff785dcdc08c9a73abd88fbf45
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d524654c34c42fff785dcdc08c9a73abd88fbf45
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Mon Dec 16 13:10:11 2013 -0800
meta: Improve GLSL version check
We want to use the GLSL 1.30-ish path for OpenGL ES 3.0.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/mesa/drivers/common/meta.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 40e1f37..a40bf08 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -461,7 +461,12 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
if (sampler->shader_prog != 0)
return sampler->shader_prog;
- if (ctx->API == API_OPENGLES2 || ctx->Const.GLSLVersion < 130) {
+ /* The version check is a little tricky. API is set to API_OPENGLES2 even
+ * for OpenGL ES 3.0 contexts, and GLSLVersion may be set to 140, for
+ * example, in an OpenGL ES 2.0 context.
+ */
+ if ((ctx->API == API_OPENGLES2 && ctx->Version < 30)
+ || ctx->Const.GLSLVersion < 130) {
vs_source =
"attribute vec2 position;\n"
"attribute vec3 textureCoords;\n"
More information about the mesa-commit
mailing list