Mesa (master): i965: Fix comments to refer to the new ctx-> Shader.CurrentProgram array.
Paul Berry
stereotype441 at kemper.freedesktop.org
Wed Jan 22 04:58:56 UTC 2014
Module: Mesa
Branch: master
Commit: b4b70674eae940257b511912053edd19e4f19274
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b4b70674eae940257b511912053edd19e4f19274
Author: Paul Berry <stereotype441 at gmail.com>
Date: Thu Jan 9 11:28:20 2014 -0800
i965: Fix comments to refer to the new ctx->Shader.CurrentProgram array.
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/mesa/drivers/dri/i965/brw_wm_state.c | 4 ++--
src/mesa/drivers/dri/i965/gen6_wm_state.c | 4 ++--
src/mesa/drivers/dri/i965/gen7_wm_state.c | 4 ++--
3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index ddd260a..fbd605c 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -112,8 +112,8 @@ brw_upload_wm_unit(struct brw_context *brw)
wm->thread1.depth_coef_urb_read_offset = 1;
/* Use ALT floating point mode for ARB fragment programs, because they
* require 0^0 == 1. Even though _CurrentFragmentProgram is used for
- * rendering, CurrentFragmentProgram is used for this check to
- * differentiate between the GLSL and non-GLSL cases.
+ * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
+ * to differentiate between the GLSL and non-GLSL cases.
*/
if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
index c29a45c..3d63ae7 100644
--- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
@@ -137,8 +137,8 @@ upload_wm_state(struct brw_context *brw)
/* Use ALT floating point mode for ARB fragment programs, because they
* require 0^0 == 1. Even though _CurrentFragmentProgram is used for
- * rendering, CurrentFragmentProgram is used for this check to
- * differentiate between the GLSL and non-GLSL cases.
+ * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
+ * to differentiate between the GLSL and non-GLSL cases.
*/
if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
dw2 |= GEN6_WM_FLOATING_POINT_MODE_ALT;
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c b/src/mesa/drivers/dri/i965/gen7_wm_state.c
index 70b6335..68eb240 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c
@@ -170,8 +170,8 @@ upload_ps_state(struct brw_context *brw)
/* Use ALT floating point mode for ARB fragment programs, because they
* require 0^0 == 1. Even though _CurrentFragmentProgram is used for
- * rendering, CurrentFragmentProgram is used for this check to
- * differentiate between the GLSL and non-GLSL cases.
+ * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
+ * to differentiate between the GLSL and non-GLSL cases.
*/
/* BRW_NEW_FRAGMENT_PROGRAM */
if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
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