Mesa (master): haiku: change atomic int to non-volatile
Alexander von Gluck IV
kallisti5 at kemper.freedesktop.org
Mon Jan 27 00:51:56 UTC 2014
Module: Mesa
Branch: master
Commit: e5e4120723f7aa927faadca96910d4e8cbd99f40
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e5e4120723f7aa927faadca96910d4e8cbd99f40
Author: Alexander von Gluck IV <kallisti5 at unixzen.com>
Date: Wed Jan 22 19:55:39 2014 -0600
haiku: change atomic int to non-volatile
* Our atomic calls changed recently and no longer want atomic int
pointers to be volatile
* Spellcheck
---
include/HaikuGL/GLRenderer.h | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/include/HaikuGL/GLRenderer.h b/include/HaikuGL/GLRenderer.h
index 7ffcc34..a93113b 100644
--- a/include/HaikuGL/GLRenderer.h
+++ b/include/HaikuGL/GLRenderer.h
@@ -25,7 +25,7 @@ class BGLRenderer
// Private unimplemented copy constructors
BGLRenderer(const BGLRenderer &);
BGLRenderer & operator=(const BGLRenderer &);
-
+
public:
BGLRenderer(BGLView *view, ulong bgl_options,
BGLDispatcher *dispatcher);
@@ -36,14 +36,14 @@ public:
virtual void LockGL();
virtual void UnlockGL();
-
+
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
- virtual void FrameResized(float width, float height);
-
+ virtual void FrameResized(float width, float height);
+
virtual void DirectConnected(direct_buffer_info *info);
virtual void EnableDirectMode(bool enabled);
@@ -61,7 +61,7 @@ private:
virtual status_t _Reserved_Renderer_3(int32, void *);
virtual status_t _Reserved_Renderer_4(int32, void *);
- volatile int32 fRefCount; // How much we're still usefull?
+ int32 fRefCount; // How much we're still useful
BGLView* fView; // Never forget who is the boss!
ulong fOptions; // Keep that tune in memory
BGLDispatcher* fDispatcher;// Our personal GL API call dispatcher
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