Demos (master): opengles2/es2tri: add precision qualifier to the fragment shader
Emil Velikov
evelikov at kemper.freedesktop.org
Mon Jan 27 11:50:05 UTC 2014
Module: Demos
Branch: master
Commit: 18a2f916afcb482458d03b468b46cf271953d789
URL: http://cgit.freedesktop.org/mesa/demos/commit/?id=18a2f916afcb482458d03b468b46cf271953d789
Author: Emil Velikov <emil.l.velikov at gmail.com>
Date: Sun Jan 19 16:28:33 2014 +0000
opengles2/es2tri: add precision qualifier to the fragment shader
The missing qualifier causes failure during the compilation stage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73631
Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/egl/opengles2/es2tri.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/egl/opengles2/es2tri.c b/src/egl/opengles2/es2tri.c
index 6dcc1b8..349a576 100644
--- a/src/egl/opengles2/es2tri.c
+++ b/src/egl/opengles2/es2tri.c
@@ -139,6 +139,7 @@ static void
create_shaders(void)
{
static const char *fragShaderText =
+ "precision mediump float;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_FragColor = v_color;\n"
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