Mesa (master): meta: Label the meta GLSL clear program.

Kenneth Graunke kwg at kemper.freedesktop.org
Tue Jun 10 23:39:05 UTC 2014


Module: Mesa
Branch: master
Commit: fc19c4aaf17a43c88d789ca9b7f7b2fe0c6f27a1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fc19c4aaf17a43c88d789ca9b7f7b2fe0c6f27a1

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Mon Jun  9 02:13:25 2014 -0700

meta: Label the meta GLSL clear program.

Giving the meta clear program a meaningful name makes it easier to find
in output such as INTEL_DEBUG=fs or INTEL_DEBUG=shader_time.  We already
did so for integer programs, but neglected to label the primary program.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Matt Turner <mattst88 at gmail.com>

---

 src/mesa/drivers/common/meta.c |    1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index fec0d2b..cab0dd8 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1569,6 +1569,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
    _mesa_AttachShader(clear->ShaderProg, vs);
    _mesa_DeleteShader(vs);
    _mesa_BindAttribLocation(clear->ShaderProg, 0, "position");
+   _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear");
    _mesa_LinkProgram(clear->ShaderProg);
 
    clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg,




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