Mesa (master): r600g: fix the max vertex shader input limit
Marek Olšák
mareko at kemper.freedesktop.org
Wed Jun 18 23:24:41 UTC 2014
Module: Mesa
Branch: master
Commit: bb867e2f2f288ee89b7c299a0375957041ce6a0c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=bb867e2f2f288ee89b7c299a0375957041ce6a0c
Author: Marek Olšák <maraeo at gmail.com>
Date: Thu May 2 05:24:27 2013 +0200
r600g: fix the max vertex shader input limit
---
src/gallium/drivers/r600/r600_pipe.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index 2b65056..6f87c78 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -410,7 +410,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 32;
case PIPE_SHADER_CAP_MAX_INPUTS:
- return 32;
+ return shader == PIPE_SHADER_VERTEX ? 16 : 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_ADDRS:
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