Mesa (master): st/mesa: fix geometry shader max texture limit in state validation

Marek Olšák mareko at kemper.freedesktop.org
Wed Jun 18 23:24:41 UTC 2014


Module: Mesa
Branch: master
Commit: 0df3551bf43cbd37933464746670ff6814118f0d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0df3551bf43cbd37933464746670ff6814118f0d

Author: Marek Olšák <maraeo at gmail.com>
Date:   Thu May  9 13:33:11 2013 +0200

st/mesa: fix geometry shader max texture limit in state validation

Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/mesa/state_tracker/st_atom_texture.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index e2d26ee..f34a598 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -434,7 +434,7 @@ update_geometry_textures(struct st_context *st)
       update_textures(st,
                       PIPE_SHADER_GEOMETRY,
                       &ctx->GeometryProgram._Current->Base,
-                      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
+                      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
                       st->state.sampler_views[PIPE_SHADER_GEOMETRY],
                       &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
    }




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