Mesa (master): i965/fs: Use correct spill offsets

Jason Ekstrand jekstrand at kemper.freedesktop.org
Mon Oct 27 20:36:29 UTC 2014


Module: Mesa
Branch: master
Commit: 9d1f72ebdec90e2c747d5af38d72895a60a1753a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=9d1f72ebdec90e2c747d5af38d72895a60a1753a

Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Fri Oct 24 11:41:25 2014 -0700

i965/fs: Use correct spill offsets

Different platforms require the offset to be in different units.  However,
the generator fixes all of this up for us and only requires an offset in
bytes.  Previously, we were getting this wrong all over the place.  Some
computed/used it correctly as bytes while others treated the offset as
whole registers or computed it as bytes or bytes*2 in SIMD16 mode.  This
commit cleans all this up and makes us properly treat it as bytes
everywhere.

Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>

---

 src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp |   11 +++++------
 1 file changed, 5 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
index ee5e123..c017137 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
@@ -714,7 +714,7 @@ fs_visitor::emit_unspill(bblock_t *block, fs_inst *inst, fs_reg dst,
       inst->insert_before(block, unspill_inst);
 
       dst.reg_offset += reg_size;
-      spill_offset += reg_size * 8 * sizeof(float);
+      spill_offset += reg_size * REG_SIZE;
    }
 }
 
@@ -734,7 +734,7 @@ fs_visitor::emit_spill(bblock_t *block, fs_inst *inst, fs_reg src,
          new(mem_ctx) fs_inst(SHADER_OPCODE_GEN4_SCRATCH_WRITE,
                               reg_null_f, src);
       src.reg_offset += reg_size;
-      spill_inst->offset = spill_offset + i * reg_size;
+      spill_inst->offset = spill_offset + i * reg_size * REG_SIZE;
       spill_inst->ir = inst->ir;
       spill_inst->annotation = inst->annotation;
       spill_inst->mlen = 1 + reg_size; /* header, value */
@@ -822,7 +822,6 @@ fs_visitor::choose_spill_reg(struct ra_graph *g)
 void
 fs_visitor::spill_reg(int spill_reg)
 {
-   int reg_size = dispatch_width * sizeof(float);
    int size = virtual_grf_sizes[spill_reg];
    unsigned int spill_offset = last_scratch;
    assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */
@@ -849,7 +848,7 @@ fs_visitor::spill_reg(int spill_reg)
       spilled_any_registers = true;
    }
 
-   last_scratch += size * reg_size;
+   last_scratch += size * REG_SIZE;
 
    /* Generate spill/unspill instructions for the objects being
     * spilled.  Right now, we spill or unspill the whole thing to a
@@ -862,7 +861,7 @@ fs_visitor::spill_reg(int spill_reg)
 	     inst->src[i].reg == spill_reg) {
             int regs_read = inst->regs_read(this, i);
             int subset_spill_offset = (spill_offset +
-                                       reg_size * inst->src[i].reg_offset);
+                                       REG_SIZE * inst->src[i].reg_offset);
             fs_reg unspill_dst(GRF, virtual_grf_alloc(regs_read));
 
             inst->src[i].reg = unspill_dst.reg;
@@ -876,7 +875,7 @@ fs_visitor::spill_reg(int spill_reg)
       if (inst->dst.file == GRF &&
 	  inst->dst.reg == spill_reg) {
          int subset_spill_offset = (spill_offset +
-                                    reg_size * inst->dst.reg_offset);
+                                    REG_SIZE * inst->dst.reg_offset);
          fs_reg spill_src(GRF, virtual_grf_alloc(inst->regs_written));
 
          inst->dst.reg = spill_src.reg;




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