[Mesa-dev] [PATCH] st/mesa: treat 1D ARRAY upload like a depth or 2D array upload.

Maarten Maathuis madman2003 at gmail.com
Fri Feb 18 04:25:28 PST 2011


1D array like a 2D texture, it more likely stores it like 2D texture

That's "2D texture" twice :)

Maarten.

On Fri, Feb 18, 2011 at 1:02 PM, Dave Airlie <airlied at gmail.com> wrote:
>> This is because the HW doesn't always store a 1D array like a
>> 2D texture, it more likely stores it like 2D texture (i.e.
>> alignments etc).
>>
>> This means we upload each slice separately and let the driver
>> work out where to put it.
>
> Calim pointed out on irc that I missed texsubimage case, I'll update
> that as well,
>
> I probably need to write some more array texture tests for piglit.
>
> Dave.
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