[Mesa-dev] st/mesa depth mode + sampler

Dave Airlie airlied at gmail.com
Sun Jan 29 03:08:01 PST 2012


Hi guys,

on softpipe, the 2D sampler tests which use an ALPHA depthmode are
failing, now the reason seems to be that the texture sampling puts the
compare value into A and 0 into RGB, but the writemask only stores the
X component from R and doesn't take the fact that it should be using
A.

I'm not 100% sure where this should be fixed, so maybe someone who
knows how it was meant to work can enlighten me.

Dave.


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