[Mesa-dev] Mesa llvmpipe for WebGL software rendering
bjacob at mozilla.com
Thu Mar 1 06:05:16 PST 2012
----- Original Message -----
> On Mit, 2012-02-29 at 16:06 -0800, Benoit Jacob wrote:
> > ----- Original Message -----
> > > On Die, 2012-02-28 at 09:08 -0800, Benoit Jacob wrote:
> > > >
> > > > At Mozilla we've been wondering if we could get a good software
> > > > fallback for users who can't get hardware-accelerated WebGL.
> > > > Mesa
> > > > llvmpipe seems like the best open source OpenGL renderer,
> > > > right? At
> > > > least, it performed superbly in our quick tests.
> > >
> > > [...]
> > >
> > > > 3. On GNU/Linux: why isn't Mesa llvmpipe installed by default
> > > > by
> > > > most
> > > > distros? Is there a real reason or is it just that nobody asked
> > > > for
> > > > it, or nobody saw a need for it? Trying to figure if llvmpipe
> > > > installed by default everywhere (on Linux) is something we can
> > > > realistically hope for.
> > >
> > > One thing to keep in mind for this is that llvmpipe currently
> > > doesn't
> > > work on PowerPC architectures
> > PowerPC is not a big concern for us.
> > https://developer.mozilla.org/en/Supported_build_configurations
> > Besides x86 and x86-64, the other arch we care about is ARM (v7 and
> > soon v6 too).
> E.g. Debian ships your browser on powerpc and many more
Well, each project does their own choice of which architectures to support; Debian is famous for its very wide architecture support, while Mozilla is currently focusing on only a few architectures.
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