[Mesa-dev] [Bug 61412] glCallLists performance extremely slow

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 25 15:44:24 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=61412

--- Comment #6 from James Ogden <rexhunter99 at gmail.com> ---
(In reply to comment #5)
> I did read it.  But alpha blended texturing would also do the job that
> glBitmap does, and is just fine with fixed function GL.
You clearly DID NOT read it:

> The people who play this game are mostly either kids or computer illiterates
> so if a font texture goes bye bye because of something silly they did, I'll
> be the one who has to personally troubleshoot their issue. I *want* to use
> the proper method, but I've had that many issues in the past with relying on
> users being intelligent enough to keep track of their file system that I now
> know better.  I know they're slow, I know they're deprecated and I do care,
> but I don't have much choice if I want to stay sane.

Besides, I have reported a clearly broken feature of the driver, which appears
to be related to glBitmap, perhaps instead of solely glCallLists, and it should
be fixed. So stop telling me what I should do instead of using it when I've
given my perfectly reasonable reasons and am not interested in people such as
yourself arrogantly parading around like you do.  Either help with fixing the
issue that is the driver seemingly falling back to some slow software
implementation or bugger off.

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