[Mesa-dev] [Bug 75068] New: GL_COLOR not handled in GL_ARB_vertex_program MatrixMode() function

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Feb 16 15:13:20 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=75068

          Priority: medium
            Bug ID: 75068
          Assignee: mesa-dev at lists.freedesktop.org
           Summary: GL_COLOR not handled in GL_ARB_vertex_program
                    MatrixMode() function
          Severity: minor
    Classification: Unclassified
                OS: All
          Reporter: b.bellec at gmail.com
          Hardware: All
            Status: NEW
           Version: git
         Component: Mesa core
           Product: Mesa

The GL_ARB_vertex_program's MatrixMode function is defined in
./src/mesa/main/matrix.c, function "void GLAPIENTRY _mesa_MatrixMode( GLenum
mode )".

OpenGL spec defined GL_COLOR as a valid parameter but it is not handled here.

These results in "Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)"
errors when launching the Source engine games (CS:S, L4D2, HL² or Team Fortress
2) and when mesa debug is set on.

Also, I don't know if it's a problem or not, the parameters GL_MATRIX8_ARB to
GL_MATRIX31_ARB are not handled too.

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