[Mesa-dev] [PATCH 2/7] mesa: Store gl_shader_stage enum in gl_shader objects.

Paul Berry stereotype441 at gmail.com
Tue Jan 7 14:13:12 PST 2014


This reduces confusion since gl_shader::Type is sometimes
GL_SHADER_PROGRAM_MESA but is more frequently
GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}.  It also has the advantage that
when switching on gl_shader::Stage, the compiler will alert if one of
the possible enum types is unhandled.  Finally, many functions in
src/glsl (especially those dealing with linking) already use
gl_shader_stage to represent pipeline stages; storing a
gl_shader_stage in the gl_shader object avoids the need for a
conversion.
---
 src/glsl/glsl_parser_extras.cpp                  |  4 +--
 src/glsl/glsl_parser_extras.h                    | 15 +++++-----
 src/glsl/link_interface_blocks.cpp               |  2 +-
 src/glsl/link_varyings.cpp                       | 22 +++++++--------
 src/glsl/linker.cpp                              | 16 +++++------
 src/glsl/lower_packed_varyings.cpp               |  2 +-
 src/glsl/main.cpp                                |  1 +
 src/glsl/opt_dead_builtin_varyings.cpp           |  4 +--
 src/glsl/standalone_scaffolding.cpp              |  1 +
 src/glsl/test_optpass.cpp                        |  1 +
 src/glsl/tests/builtin_variable_test.cpp         |  1 +
 src/mesa/drivers/dri/i965/brw_shader.cpp         |  6 ++--
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c |  2 +-
 src/mesa/main/mtypes.h                           | 35 ++++++++++++------------
 src/mesa/main/shaderapi.c                        |  8 +++---
 src/mesa/main/shaderobj.c                        |  1 +
 src/mesa/program/ir_to_mesa.cpp                  | 17 ++++++------
 src/mesa/program/prog_print.c                    | 15 ++++++----
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp       |  1 +
 19 files changed, 83 insertions(+), 71 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 492f2ac..bdd8bf4 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1448,7 +1448,7 @@ static void
 set_shader_inout_layout(struct gl_shader *shader,
 		     struct _mesa_glsl_parse_state *state)
 {
-   if (shader->Type != GL_GEOMETRY_SHADER) {
+   if (shader->Stage != MESA_SHADER_GEOMETRY) {
       /* Should have been prevented by the parser. */
       assert(!state->gs_input_prim_type_specified);
       assert(!state->out_qualifier->flags.i);
@@ -1516,7 +1516,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
 
    if (!state->error && !shader->ir->is_empty()) {
       struct gl_shader_compiler_options *options =
-         &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
+         &ctx->ShaderCompilerOptions[shader->Stage];
 
       /* Do some optimization at compile time to reduce shader IR size
        * and reduce later work if the same shader is linked multiple times
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index ecf832f..a9c5117 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -423,14 +423,6 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
 					 YYLTYPE *behavior_locp,
 					 _mesa_glsl_parse_state *state);
 
-/**
- * Get the textual name of the specified shader target (which is a
- * gl_shader_stage).
- */
-extern const char *
-_mesa_shader_stage_to_string(unsigned target);
-
-
 #endif /* __cplusplus */
 
 
@@ -441,6 +433,13 @@ _mesa_shader_stage_to_string(unsigned target);
 extern "C" {
 #endif
 
+/**
+ * Get the textual name of the specified shader target (which is a
+ * gl_shader_stage).
+ */
+extern const char *
+_mesa_shader_stage_to_string(unsigned target);
+
 extern const char *
 _mesa_progshader_enum_to_string(GLenum type);
 
diff --git a/src/glsl/link_interface_blocks.cpp b/src/glsl/link_interface_blocks.cpp
index 4769636..52552cc 100644
--- a/src/glsl/link_interface_blocks.cpp
+++ b/src/glsl/link_interface_blocks.cpp
@@ -313,7 +313,7 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
                                  const gl_shader *consumer)
 {
    interface_block_definitions definitions;
-   const bool extra_array_level = consumer->Type == GL_GEOMETRY_SHADER;
+   const bool extra_array_level = consumer->Stage == MESA_SHADER_GEOMETRY;
 
    /* Add input interfaces from the consumer to the symbol table. */
    foreach_list(node, consumer->ir) {
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index ab40d45..da97e9f 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1072,7 +1072,7 @@ assign_varying_locations(struct gl_context *ctx,
    const unsigned producer_base = VARYING_SLOT_VAR0;
    const unsigned consumer_base = VARYING_SLOT_VAR0;
    varying_matches matches(ctx->Const.DisableVaryingPacking,
-                           consumer && consumer->Type == GL_FRAGMENT_SHADER);
+                           consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
    hash_table *tfeedback_candidates
       = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
    hash_table *consumer_inputs
@@ -1217,9 +1217,9 @@ assign_varying_locations(struct gl_context *ctx,
 
                linker_error(prog, "%s shader varying %s not written "
                             "by %s shader\n.",
-                            _mesa_progshader_enum_to_string(consumer->Type),
+                            _mesa_shader_stage_to_string(consumer->Stage),
 			    var->name,
-                            _mesa_progshader_enum_to_string(producer->Type));
+                            _mesa_shader_stage_to_string(producer->Stage));
             }
 
             /* An 'in' variable is only really a shader input if its
@@ -1250,14 +1250,14 @@ check_against_output_limit(struct gl_context *ctx,
    }
 
    unsigned max_output_components;
-   switch (producer->Type) {
-   case GL_VERTEX_SHADER:
+   switch (producer->Stage) {
+   case MESA_SHADER_VERTEX:
       max_output_components = ctx->Const.VertexProgram.MaxOutputComponents;
       break;
-   case GL_GEOMETRY_SHADER:
+   case MESA_SHADER_GEOMETRY:
       max_output_components = ctx->Const.GeometryProgram.MaxOutputComponents;
       break;
-   case GL_FRAGMENT_SHADER:
+   case MESA_SHADER_FRAGMENT:
    default:
       assert(!"Should not get here.");
       return false;
@@ -1299,14 +1299,14 @@ check_against_input_limit(struct gl_context *ctx,
    }
 
    unsigned max_input_components;
-   switch (consumer->Type) {
-   case GL_GEOMETRY_SHADER:
+   switch (consumer->Stage) {
+   case MESA_SHADER_GEOMETRY:
       max_input_components = ctx->Const.GeometryProgram.MaxInputComponents;
       break;
-   case GL_FRAGMENT_SHADER:
+   case MESA_SHADER_FRAGMENT:
       max_input_components = ctx->Const.FragmentProgram.MaxInputComponents;
       break;
-   case GL_VERTEX_SHADER:
+   case MESA_SHADER_VERTEX:
    default:
       assert(!"Should not get here.");
       return false;
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 428a044..91a7220 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -438,7 +438,7 @@ analyze_clip_usage(struct gl_shader_program *prog,
       if (clip_vertex.variable_found() && clip_distance.variable_found()) {
          linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
                       "and `gl_ClipDistance'\n",
-                      _mesa_progshader_enum_to_string(shader->Type));
+                      _mesa_shader_stage_to_string(shader->Stage));
          return;
       }
       *UsesClipDistance = clip_distance.variable_found();
@@ -1209,7 +1209,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
    /* No in/out qualifiers defined for anything but GLSL 1.50+
     * geometry shaders so far.
     */
-   if (linked_shader->Type != GL_GEOMETRY_SHADER || prog->Version < 150)
+   if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150)
       return;
 
    /* From the GLSL 1.50 spec, page 46:
@@ -1376,7 +1376,7 @@ link_intrastage_shaders(void *mem_ctx,
 
    if (main == NULL) {
       linker_error(prog, "%s shader lacks `main'\n",
-		   _mesa_progshader_enum_to_string(shader_list[0]->Type));
+		   _mesa_shader_stage_to_string(shader_list[0]->Stage));
       return NULL;
    }
 
@@ -1450,7 +1450,7 @@ link_intrastage_shaders(void *mem_ctx,
    validate_ir_tree(linked->ir);
 
    /* Set the size of geometry shader input arrays */
-   if (linked->Type == GL_GEOMETRY_SHADER) {
+   if (linked->Stage == MESA_SHADER_GEOMETRY) {
       unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
       geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
       foreach_iter(exec_list_iterator, iter, *linked->ir) {
@@ -2049,16 +2049,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
 	 goto done;
       }
 
-      switch (prog->Shaders[i]->Type) {
-      case GL_VERTEX_SHADER:
+      switch (prog->Shaders[i]->Stage) {
+      case MESA_SHADER_VERTEX:
 	 vert_shader_list[num_vert_shaders] = prog->Shaders[i];
 	 num_vert_shaders++;
 	 break;
-      case GL_FRAGMENT_SHADER:
+      case MESA_SHADER_FRAGMENT:
 	 frag_shader_list[num_frag_shaders] = prog->Shaders[i];
 	 num_frag_shaders++;
 	 break;
-      case GL_GEOMETRY_SHADER:
+      case MESA_SHADER_GEOMETRY:
 	 geom_shader_list[num_geom_shaders] = prog->Shaders[i];
 	 num_geom_shaders++;
 	 break;
diff --git a/src/glsl/lower_packed_varyings.cpp b/src/glsl/lower_packed_varyings.cpp
index 9edef5d..c23d180 100644
--- a/src/glsl/lower_packed_varyings.cpp
+++ b/src/glsl/lower_packed_varyings.cpp
@@ -669,7 +669,7 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base,
                                          gs_input_vertices, &new_instructions);
    visitor.run(instructions);
    if (mode == ir_var_shader_out) {
-      if (shader->Type == GL_GEOMETRY_SHADER) {
+      if (shader->Stage == MESA_SHADER_GEOMETRY) {
          /* For geometry shaders, outputs need to be lowered before each call
           * to EmitVertex()
           */
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 2f59848..3260c44 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -362,6 +362,7 @@ main(int argc, char **argv)
 	 shader->Type = GL_FRAGMENT_SHADER;
       else
 	 usage_fail(argv[0]);
+      shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
 
       shader->Source = load_text_file(whole_program, argv[optind]);
       if (shader->Source == NULL) {
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp
index a939a2b..c2a306e 100644
--- a/src/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/glsl/opt_dead_builtin_varyings.cpp
@@ -512,7 +512,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
                          tfeedback_decl *tfeedback_decls)
 {
    /* Lower the gl_FragData array to separate variables. */
-   if (consumer && consumer->Type == GL_FRAGMENT_SHADER) {
+   if (consumer && consumer->Stage == MESA_SHADER_FRAGMENT) {
       lower_fragdata_array(consumer->ir);
    }
 
@@ -574,7 +574,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
     * This doesn't prevent elimination of the gl_TexCoord elements which
     * are not read by the fragment shader. We want to eliminate those anyway.
     */
-   if (consumer->Type == GL_FRAGMENT_SHADER) {
+   if (consumer->Stage == MESA_SHADER_FRAGMENT) {
       producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
    }
 
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 73dfe5c..6a71745 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -76,6 +76,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
    shader = rzalloc(NULL, struct gl_shader);
    if (shader) {
       shader->Type = type;
+      shader->Stage = _mesa_shader_enum_to_shader_stage(type);
       shader->Name = name;
       shader->RefCount = 1;
    }
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index 01f6f95..bdb1e8f 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -204,6 +204,7 @@ int test_optpass(int argc, char **argv)
 
    struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
    shader->Type = shader_type;
+   shader->Stage = _mesa_shader_enum_to_shader_stage(shader_type);
 
    string input = read_stdin_to_eof();
 
diff --git a/src/glsl/tests/builtin_variable_test.cpp b/src/glsl/tests/builtin_variable_test.cpp
index 63949ee..9b4a097 100644
--- a/src/glsl/tests/builtin_variable_test.cpp
+++ b/src/glsl/tests/builtin_variable_test.cpp
@@ -65,6 +65,7 @@ common_builtin::SetUp()
 
    this->shader = rzalloc(this->mem_ctx, gl_shader);
    this->shader->Type = this->shader_type;
+   this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type);
 
    this->state =
       new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Type,
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index a40df6d..33197eb 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -40,6 +40,7 @@ brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
    shader = rzalloc(NULL, struct brw_shader);
    if (shader) {
       shader->base.Type = type;
+      shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
       shader->base.Name = name;
       _mesa_init_shader(ctx, &shader->base);
    }
@@ -261,7 +262,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       if (ctx->Shader.Flags & GLSL_DUMP) {
          printf("\n");
          printf("GLSL IR for linked %s program %d:\n",
-                _mesa_progshader_enum_to_string(shader->base.Type), shProg->Name);
+                _mesa_shader_stage_to_string(shader->base.Stage),
+                shProg->Name);
          _mesa_print_ir(shader->base.ir, NULL);
          printf("\n");
       }
@@ -274,7 +276,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
             continue;
 
          printf("GLSL %s shader %d source for linked program %d:\n",
-                _mesa_progshader_enum_to_string(sh->Type),
+                _mesa_shader_stage_to_string(sh->Stage),
                 i,
                 shProg->Name);
          printf("%s", sh->Source);
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 5236eda..acb1a40 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -842,7 +842,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
       brw_create_constant_surface(brw, bo, binding->Offset,
                                   bo->size - binding->Offset,
                                   &surf_offsets[i],
-                                  shader->Type == GL_FRAGMENT_SHADER);
+                                  shader->Stage == MESA_SHADER_FRAGMENT);
    }
 
    if (shader->NumUniformBlocks)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9e2083c..37e0592 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -393,6 +393,23 @@ typedef enum
 
 
 /**
+ * Shader stages. Note that these will become 5 with tessellation.
+ *
+ * The order must match how shaders are ordered in the pipeline.
+ * The GLSL linker assumes that if i<j, then the j-th shader is
+ * executed later than the i-th shader.
+ */
+typedef enum
+{
+   MESA_SHADER_VERTEX = 0,
+   MESA_SHADER_GEOMETRY = 1,
+   MESA_SHADER_FRAGMENT = 2,
+} gl_shader_stage;
+
+#define MESA_SHADER_STAGES (MESA_SHADER_FRAGMENT + 1)
+
+
+/**
  * Framebuffer configuration (aka visual / pixelformat)
  * Note: some of these fields should be boolean, but it appears that
  * code in drivers/dri/common/util.c requires int-sized fields.
@@ -2302,6 +2319,7 @@ struct gl_shader
     * Must be the first field.
     */
    GLenum Type;
+   gl_shader_stage Stage;
    GLuint Name;  /**< AKA the handle */
    GLchar *Label;   /**< GL_KHR_debug */
    GLint RefCount;  /**< Reference count */
@@ -2387,23 +2405,6 @@ struct gl_shader
 };
 
 
-/**
- * Shader stages. Note that these will become 5 with tessellation.
- *
- * The order must match how shaders are ordered in the pipeline.
- * The GLSL linker assumes that if i<j, then the j-th shader is
- * executed later than the i-th shader.
- */
-typedef enum
-{
-   MESA_SHADER_VERTEX = 0,
-   MESA_SHADER_GEOMETRY = 1,
-   MESA_SHADER_FRAGMENT = 2,
-} gl_shader_stage;
-
-#define MESA_SHADER_STAGES (MESA_SHADER_FRAGMENT + 1)
-
-
 struct gl_uniform_buffer_variable
 {
    char *Name;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index fc76f23..16a9a38 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -778,7 +778,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
    if (!sh)
       return;
 
-   options = &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(sh->Type)];
+   options = &ctx->ShaderCompilerOptions[sh->Stage];
 
    /* set default pragma state for shader */
    sh->Pragmas = options->DefaultPragmas;
@@ -791,7 +791,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
    } else {
       if (ctx->Shader.Flags & GLSL_DUMP) {
          printf("GLSL source for %s shader %d:\n",
-                _mesa_progshader_enum_to_string(sh->Type), sh->Name);
+                _mesa_shader_stage_to_string(sh->Stage), sh->Name);
          printf("%s\n", sh->Source);
       }
 
@@ -823,7 +823,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
    if (!sh->CompileStatus) {
       if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) {
          fprintf(stderr, "GLSL source for %s shader %d:\n",
-                 _mesa_progshader_enum_to_string(sh->Type), sh->Name);
+                 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
          fprintf(stderr, "%s\n", sh->Source);
          fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
          fflush(stderr);
@@ -898,7 +898,7 @@ print_shader_info(const struct gl_shader_program *shProg)
    printf("Mesa: glUseProgram(%u)\n", shProg->Name);
    for (i = 0; i < shProg->NumShaders; i++) {
       printf("  %s shader %u, checksum %u\n",
-             _mesa_progshader_enum_to_string(shProg->Shaders[i]->Type),
+             _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
 	     shProg->Shaders[i]->Name,
 	     shProg->Shaders[i]->SourceChecksum);
    }
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 3076fb4..dc81bbc 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -110,6 +110,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
    shader = rzalloc(NULL, struct gl_shader);
    if (shader) {
       shader->Type = type;
+      shader->Stage = _mesa_shader_enum_to_shader_stage(type);
       shader->Name = name;
       _mesa_init_shader(ctx, shader);
    }
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index ae4a6e2..88e94fa 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2493,8 +2493,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
 					    struct gl_program_parameter_list
 					    *params)
 {
-   add_uniform_to_shader add(shader_program, params,
-                             _mesa_shader_enum_to_shader_stage(sh->Type));
+   add_uniform_to_shader add(shader_program, params, sh->Stage);
 
    foreach_list(node, sh->ir) {
       ir_variable *var = ((ir_instruction *) node)->as_variable();
@@ -2801,18 +2800,18 @@ get_mesa_program(struct gl_context *ctx,
    int i;
    struct gl_program *prog;
    GLenum target;
-   const char *target_string = _mesa_progshader_enum_to_string(shader->Type);
+   const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
    struct gl_shader_compiler_options *options =
-         &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
+         &ctx->ShaderCompilerOptions[shader->Stage];
 
-   switch (shader->Type) {
-   case GL_VERTEX_SHADER:
+   switch (shader->Stage) {
+   case MESA_SHADER_VERTEX:
       target = GL_VERTEX_PROGRAM_ARB;
       break;
-   case GL_FRAGMENT_SHADER:
+   case MESA_SHADER_FRAGMENT:
       target = GL_FRAGMENT_PROGRAM_ARB;
       break;
-   case GL_GEOMETRY_SHADER:
+   case MESA_SHADER_GEOMETRY:
       target = GL_GEOMETRY_PROGRAM_NV;
       break;
    default:
@@ -3007,7 +3006,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
       bool progress;
       exec_list *ir = prog->_LinkedShaders[i]->ir;
       const struct gl_shader_compiler_options *options =
-            &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type)];
+            &ctx->ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
 
       do {
 	 progress = false;
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index fa120cc..9391e99 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1005,16 +1005,21 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list)
 void
 _mesa_write_shader_to_file(const struct gl_shader *shader)
 {
-   const char *type;
+   const char *type = "????";
    char filename[100];
    FILE *f;
 
-   if (shader->Type == GL_FRAGMENT_SHADER)
+   switch (shader->Stage) {
+   case MESA_SHADER_FRAGMENT:
       type = "frag";
-   else if (shader->Type == GL_VERTEX_SHADER)
+      break;
+   case MESA_SHADER_VERTEX:
       type = "vert";
-   else
+      break;
+   case MESA_SHADER_GEOMETRY:
       type = "geom";
+      break;
+   }
 
    _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
    f = fopen(filename, "w");
@@ -1061,7 +1066,7 @@ _mesa_append_uniforms_to_file(const struct gl_shader *shader)
    char filename[100];
    FILE *f;
 
-   if (shader->Type == GL_FRAGMENT_SHADER)
+   if (shader->Stage == MESA_SHADER_FRAGMENT)
       type = "frag";
    else
       type = "vert";
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index b2131ed..bd4eb5e 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5207,6 +5207,7 @@ st_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
    shader = rzalloc(NULL, struct gl_shader);
    if (shader) {
       shader->Type = type;
+      shader->Stage = _mesa_shader_enum_to_shader_stage(type);
       shader->Name = name;
       _mesa_init_shader(ctx, shader);
    }
-- 
1.8.5.2



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