[Mesa-dev] [Bug 73631] es2tri fragment shader did not compile AMD ARUBA

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jan 19 22:00:12 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=73631

--- Comment #6 from Tapani Pälli <lemody at gmail.com> ---
(In reply to comment #5)
> In this case it should not be needed though as there are no float variables
> declared in the shader, isn't this a bug in the compiler instead?

oops, I missed the varying vec4 and precision qualifier makes it to work, it is
correct fix.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20140120/9b3583dc/attachment.html>


More information about the mesa-dev mailing list