[Mesa-dev] rv635 geometry shader texel fetch

Benjamin Bellec b.bellec at gmail.com
Tue Nov 18 23:01:26 PST 2014


Hello,
Did you tried with R600_DEBUG=nosb ?
Regards.
Le 19 nov. 2014 07:18, "Dave Airlie" <airlied at gmail.com> a écrit :

> Hey,
>
> I got piglit to run on my laptop rv635,
>
> two things seem to hang it
>
> geometry shader texel fetches (wierd incorrect values for 2D, hangs for
> 2DMS)
> and
> the clip scissor msaa blits.
>
> The main wierdness is that texelFetch gs sampler2D is busted,
>
> you get wierd black lines in the middle of the result, like cache
> lines, I wonder if we have some other badly setup geom shader stuff
> and it just happens to hang these.
>
> Dave.
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