[Mesa-dev] [PATCH] os, llvmpipe: Set rasterizer thread names on Linux.

Jose Fonseca jfonseca at vmware.com
Fri Feb 13 06:05:18 PST 2015


To help identify llvmpipe rasterizer threads -- especially when there
can be so many.

We can eventually generalize this to other OSes, but for that we must
restrict the function to be called from the current thread.  See also
http://stackoverflow.com/a/7989973
---
 src/gallium/auxiliary/os/os_thread.h   | 11 +++++++++++
 src/gallium/drivers/llvmpipe/lp_rast.c |  8 +++++++-
 2 files changed, 18 insertions(+), 1 deletion(-)

diff --git a/src/gallium/auxiliary/os/os_thread.h b/src/gallium/auxiliary/os/os_thread.h
index ff46a89..d3f13d4 100644
--- a/src/gallium/auxiliary/os/os_thread.h
+++ b/src/gallium/auxiliary/os/os_thread.h
@@ -85,6 +85,17 @@ static INLINE int pipe_thread_destroy( pipe_thread thread )
    return thrd_detach( thread );
 }
 
+static INLINE void pipe_thread_setname( const char *name )
+{
+#if defined(HAVE_PTHREAD)
+#  if defined(__GNU_LIBRARY__) && defined(__GLIBC__) && defined(__GLIBC_MINOR__) && \
+    (__GLIBC__ >= 3 || (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 11))
+   pthread_setname_np(pthread_self(), name);
+#  endif
+#endif
+   (void)name;
+}
+
 
 /* pipe_mutex
  */
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index e168766..903e7c5 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -31,6 +31,7 @@
 #include "util/u_rect.h"
 #include "util/u_surface.h"
 #include "util/u_pack_color.h"
+#include "util/u_string.h"
 
 #include "os/os_time.h"
 
@@ -747,11 +748,16 @@ static PIPE_THREAD_ROUTINE( thread_function, init_data )
    struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
    struct lp_rasterizer *rast = task->rast;
    boolean debug = false;
-   unsigned fpstate = util_fpstate_get();
+   char thread_name[16];
+   unsigned fpstate;
+
+   util_snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
+   pipe_thread_setname(thread_name);
 
    /* Make sure that denorms are treated like zeros. This is 
     * the behavior required by D3D10. OpenGL doesn't care.
     */
+   fpstate = util_fpstate_get();
    util_fpstate_set_denorms_to_zero(fpstate);
 
    while (1) {
-- 
2.1.0



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