[Mesa-dev] OpenGL ES context using EGL on framebuffer

Jörg Wille joerg.wille at gmail.com
Mon Feb 8 22:14:58 UTC 2016


Is there a way to create an OpenGL ES context using EGL on a Intel Atom
E3845 <http://www.cpu-world.com/CPUs/Atom/Intel-Atom%20E3845.html> without
XServer?
For an embedded board
<http://www.msc-technologies.eu/products/boards/qseven/msc-q7-bt.html> running
a Linux (based on Yocto <https://www.yoctoproject.org>) I want to use a
OpenGL ES context on a framebuffer device.
I am not familiar with Intel graphics on linux at all. There seem to be 3
different projects:
- Intel Embedded Graphics Drivers
<http://www.intel.com/content/www/us/en/embedded/software/iegd/intel-embedded-graphics-drivers-overview.html>
- Intel Embedded Media and Graphics Driver (EMGD)
<http://www.intel.com/content/www/us/en/embedded/software/emgd/embedded-media-and-graphics-drivers-overview.html>
- Intel Graphics for Linux <https://01.org/linuxgraphics>

If possible at all, which of these is the right place to look for? And what
are the differences between these projects?
As I understood so far, the Intel open-source graphics driver supports the
Mesa OpenGL (ES) implementation, which itself has an EGL implementation.
But is it possible to target the framebuffer device?
Thanks.
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