[Mesa-dev] [Bug 100073] Shader Disk Cache 32/64 bit detection has a flaw. Missed existence of x32 ABI

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 13 10:14:00 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100073

--- Comment #36 from Marek Olšák <maraeo at gmail.com> ---
The build id and GPU id can be compared directly after the hash lookup and
decompression to prevent collisions when two shaders with different IDs have
the same hash. Thus we only have to worry about collisions between shaders
having the same IDs.

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