[Mesa-dev] [Bug 111141] [REGRESSION] [BISECTED] [DXVK] 1-bit booleans and Elite Dangerous shader mis-optimization

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jul 25 09:17:56 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111141

--- Comment #17 from Connor Abbott <cwabbott0 at gmail.com> ---
No, crashing when replaying is definitely not expected, although the result of
some bug could definitely be a GPU hang. It's really strange, though, since I
can replay it just fine on my machine with a similar card. Can you get the
dmesg from before it crashes?

One other thing you can try is to build mesa with -Dbuildtype=debug (i.e. with
assertions enabled and no optimizations) and see if there's an assertion fail
somewhere, or if it magically fixes itself.

The only other thing I can think of would be to replay the trace with
"RADV_DEBUG=shaders renderdoccmd replay ..." and uploading the output so I can
diff it. I don't know if renderdoc compiles shaders in parallel, so you might
need to force it to use one thread with e.g. numactl in order to get a
consistent output.

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