[Mesa-users] opengl shaders without dri
mw.mzperx at gmail.com
Wed Apr 4 07:43:23 PDT 2012
I'm working at a research company dealing with robotics and have a nice
piece of code which uses OpenGL. The problem is that one of the robots does
not have a GPU which I could use. I would like to use the same piece of
code on the robot without the GPU.
I've been doing some research on this topic and found that the Mesa project
has a way to disable hardware acceleration on purpose.
I'm running on Ubuntu 10.04, compiled the latest release version from
source. When I run my application it fails to load the shaders.
I ran glxinfo both with GPU driver activated and without (forcing it to use
"OpenGL vendor string: Mesa Project
OpenGL renderer string: Software Rasterizer"
What I noticed that I'm missing is the line starting with "OpenGL shading
language version string" when running with Mesa, though I also compiled
Can anyone point me in a direction with this?
I am aware that if it's possible it will surely throw me way back in terms
of speed but I'd still like to re-implement as less code as possible.
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