[Mesa-users] opengl shaders without dri
brianp at vmware.com
Fri Apr 6 12:19:35 PDT 2012
On 04/04/2012 08:43 AM, Bence Magyar wrote:
> I'm working at a research company dealing with robotics and have a
> nice piece of code which uses OpenGL. The problem is that one of the
> robots does not have a GPU which I could use. I would like to use the
> same piece of code on the robot without the GPU.
> I've been doing some research on this topic and found that the Mesa
> project has a way to disable hardware acceleration on purpose.
> I'm running on Ubuntu 10.04, compiled the latest release version from
> source. When I run my application it fails to load the shaders.
> I ran glxinfo both with GPU driver activated and without (forcing it
> to use Mesa).
> "OpenGL vendor string: Mesa Project
> OpenGL renderer string: Software Rasterizer"
> What I noticed that I'm missing is the line starting with "OpenGL
> shading language version string" when running with Mesa, though I also
> compiled glsl_compiler.
> Can anyone point me in a direction with this?
> I am aware that if it's possible it will surely throw me way back in
> terms of speed but I'd still like to re-implement as less code as
Can you post the full output of glxinfo?
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