Input and games.

Todd Showalter todd at electronjump.com
Fri May 3 10:38:44 PDT 2013


On Fri, May 3, 2013 at 12:12 PM, Daniel Stone <daniel at fooishbar.org> wrote:

>>     I think edge resistance/edge snapping really wants pointer warping as well.
>
> It's really difficult to achieve a nicely responsive and fluid UI
> (i.e. doing this without jumps) when you're just warping the pointer.
> To be honest, I'd prefer to see an interface where, upon a click, you
> could set an acceleration (deceleration) factor which was valid for
> the duration of that click/drag only.  We already have drag & drop
> working kind of like this, so it's totally possible to do for relative
> (i.e. wl_pointer) devices.  The only two usecases I've seen come up
> for pointer warping are this and pointer confinement, which I'd rather
> do specifically than through warping - which is a massive minefield I
> really, really want to avoid.

    Decelerate/accelerate would cover all the cases I can think of.

> But it's also a totally orthogonal discussion. :)

    True enough.  :)

                                      Todd.

--
 Todd Showalter, President,
 Electron Jump Games, Inc.


More information about the wayland-devel mailing list